--- deliantra/server/include/config.h 2009/11/09 18:47:56 1.57
+++ deliantra/server/include/config.h 2012/10/29 23:55:53 1.66
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -105,7 +105,7 @@
* 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the
* level, the more likely it is a stat can get really depleted, but
* this gets more offset as the stat gets more depleted.
- *
+ *
*/
/* GD */
@@ -117,22 +117,21 @@
/* Don't edit these values. They are configured in lib/settings. These are
Simply the defaults. */
-#define BALANCED_STAT_LOSS FALSE
-#define PERMANENT_EXPERIENCE_RATIO 25
-#define DEATH_PENALTY_RATIO 20
-#define DEATH_PENALTY_LEVEL 3
+#define BALANCED_STAT_LOSS TRUE
+#define PERMANENT_EXPERIENCE_RATIO 30
+#define DEATH_PENALTY_RATIO 10
+#define DEATH_PENALTY_LEVEL 2
#define SET_TITLE TRUE
#define SIMPLE_EXP TRUE
#define SPELLPOINT_LEVEL_DEPEND TRUE
-#define SPELL_ENCUMBRANCE TRUE
+#define SPELL_ENCUMBRANCE FALSE
#define SPELL_FAILURE_EFFECTS FALSE
#define RESURRECTION FALSE
#define SEARCH_ITEMS TRUE
#define NOT_PERMADETH TRUE
-#define EXPLORE_MODE FALSE
#define STAT_LOSS_ON_DEATH FALSE
-#define PK_LUCK_PENALTY 1
-#define SET_FRIENDLY_FIRE 5
+#define PK_LUCK_PENALTY 0
+#define SET_FRIENDLY_FIRE 0
#define ARMOR_MAX_ENCHANT 5
#define ARMOR_WEIGHT_REDUCTION 10
#define ARMOR_WEIGHT_LINEAR TRUE
@@ -251,7 +250,6 @@
*
* Values:
*
- * CSPORT - port to use for new client/server
* DMFILE - file with dm/wizard access lists
* LOGFILE - where to log if using -daemon option
* MAP_ - various map timeout and swapping parameters
@@ -266,11 +264,6 @@
***********************************************************************
*/
-/* CSPORT is the port used for the new client/server code. Change
- * if desired. Only of relevance if ERIC_SERVER is set above
- */
-#define CSPORT 13327 /* old port + 1 */
-
/*
* DMFILE
* A file containing valid names that can be dm, one on each line. See
@@ -331,15 +324,7 @@
* These defines tells where, relative to LIBDIR, the maps, the map-index,
* archetypes highscore and treaures files and directories can be found.
*/
-
#define MAPDIR "maps"
-#define TEMPLATE_DIR "template-maps"
-#define ARCHETYPES "archetypes"
-#define REGIONS "regions"
-#define HIGHSCORE "highscore"
-#define TREASURES "treasures"
-
-#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
#define MAXSTRING 20