--- deliantra/server/include/config.h 2009/11/09 18:47:56 1.57 +++ deliantra/server/include/config.h 2012/10/29 23:55:53 1.66 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -105,7 +105,7 @@ * 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the * level, the more likely it is a stat can get really depleted, but * this gets more offset as the stat gets more depleted. - * + * */ /* GD */ @@ -117,22 +117,21 @@ /* Don't edit these values. They are configured in lib/settings. These are Simply the defaults. */ -#define BALANCED_STAT_LOSS FALSE -#define PERMANENT_EXPERIENCE_RATIO 25 -#define DEATH_PENALTY_RATIO 20 -#define DEATH_PENALTY_LEVEL 3 +#define BALANCED_STAT_LOSS TRUE +#define PERMANENT_EXPERIENCE_RATIO 30 +#define DEATH_PENALTY_RATIO 10 +#define DEATH_PENALTY_LEVEL 2 #define SET_TITLE TRUE #define SIMPLE_EXP TRUE #define SPELLPOINT_LEVEL_DEPEND TRUE -#define SPELL_ENCUMBRANCE TRUE +#define SPELL_ENCUMBRANCE FALSE #define SPELL_FAILURE_EFFECTS FALSE #define RESURRECTION FALSE #define SEARCH_ITEMS TRUE #define NOT_PERMADETH TRUE -#define EXPLORE_MODE FALSE #define STAT_LOSS_ON_DEATH FALSE -#define PK_LUCK_PENALTY 1 -#define SET_FRIENDLY_FIRE 5 +#define PK_LUCK_PENALTY 0 +#define SET_FRIENDLY_FIRE 0 #define ARMOR_MAX_ENCHANT 5 #define ARMOR_WEIGHT_REDUCTION 10 #define ARMOR_WEIGHT_LINEAR TRUE @@ -251,7 +250,6 @@ * * Values: * - * CSPORT - port to use for new client/server * DMFILE - file with dm/wizard access lists * LOGFILE - where to log if using -daemon option * MAP_ - various map timeout and swapping parameters @@ -266,11 +264,6 @@ *********************************************************************** */ -/* CSPORT is the port used for the new client/server code. Change - * if desired. Only of relevance if ERIC_SERVER is set above - */ -#define CSPORT 13327 /* old port + 1 */ - /* * DMFILE * A file containing valid names that can be dm, one on each line. See @@ -331,15 +324,7 @@ * These defines tells where, relative to LIBDIR, the maps, the map-index, * archetypes highscore and treaures files and directories can be found. */ - #define MAPDIR "maps" -#define TEMPLATE_DIR "template-maps" -#define ARCHETYPES "archetypes" -#define REGIONS "regions" -#define HIGHSCORE "highscore" -#define TREASURES "treasures" - -#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ #define MAXSTRING 20