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Comparing deliantra/server/include/config.h (file contents):
Revision 1.46 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.62 by root, Sat Feb 26 11:34:32 2011 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
26 * 27 *
114 115
115 116
116/* Don't edit these values. They are configured in lib/settings. These are 117/* Don't edit these values. They are configured in lib/settings. These are
117 Simply the defaults. */ 118 Simply the defaults. */
118 119
119#define BALANCED_STAT_LOSS FALSE 120#define BALANCED_STAT_LOSS TRUE
120#define PERMANENT_EXPERIENCE_RATIO 25 121#define PERMANENT_EXPERIENCE_RATIO 30
121#define DEATH_PENALTY_RATIO 20 122#define DEATH_PENALTY_RATIO 10
122#define DEATH_PENALTY_LEVEL 3 123#define DEATH_PENALTY_LEVEL 2
123#define SET_TITLE TRUE 124#define SET_TITLE TRUE
124#define SIMPLE_EXP TRUE 125#define SIMPLE_EXP TRUE
125#define SPELLPOINT_LEVEL_DEPEND TRUE 126#define SPELLPOINT_LEVEL_DEPEND TRUE
126#define SPELL_ENCUMBRANCE TRUE 127#define SPELL_ENCUMBRANCE FALSE
127#define SPELL_FAILURE_EFFECTS FALSE 128#define SPELL_FAILURE_EFFECTS FALSE
128#define RESURRECTION FALSE 129#define RESURRECTION FALSE
129#define SEARCH_ITEMS TRUE 130#define SEARCH_ITEMS TRUE
130#define NOT_PERMADETH TRUE 131#define NOT_PERMADETH TRUE
131#define EXPLORE_MODE FALSE
132#define STAT_LOSS_ON_DEATH FALSE 132#define STAT_LOSS_ON_DEATH FALSE
133#define PK_LUCK_PENALTY 1 133#define PK_LUCK_PENALTY 0
134#define SET_FRIENDLY_FIRE 5 134#define SET_FRIENDLY_FIRE 0
135#define ARMOR_MAX_ENCHANT 5 135#define ARMOR_MAX_ENCHANT 5
136#define ARMOR_WEIGHT_REDUCTION 10 136#define ARMOR_WEIGHT_REDUCTION 10
137#define ARMOR_WEIGHT_LINEAR TRUE 137#define ARMOR_WEIGHT_LINEAR TRUE
138#define ARMOR_SPEED_IMPROVEMENT 10 138#define ARMOR_SPEED_IMPROVEMENT 10
139#define ARMOR_SPEED_LINEAR TRUE 139#define ARMOR_SPEED_LINEAR TRUE
179 * maps at that point. 179 * maps at that point.
180 * 180 *
181 * MSW 2001-05-28 181 * MSW 2001-05-28
182 */ 182 */
183 183
184// both must be 2**n
184#define MAP_CLIENT_X 31 185#define MAP_CLIENT_X 32
185#define MAP_CLIENT_Y 31 186#define MAP_CLIENT_Y 32
186 187
187/* 188/*
188 * If you feel the game is too fast or too slow, change MAX_TIME. 189 * If you feel the game is too fast or too slow, change MAX_TIME.
189 * You can experiment with the 'speed <new_max_time> command first. 190 * You can experiment with the 'speed <new_max_time> command first.
190 * The length of a tick is MAX_TIME microseconds. During a tick, 191 * The length of a tick is MAX_TIME microseconds. During a tick,
191 * players, monsters, or items with speed 1 can do one thing. 192 * players, monsters, or items with speed 1 can do one thing.
192 */ 193 */
193 194
194#define MAX_TIME 120000 195#define MAX_TIME 120000
196
197/*
198 * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once.
199 * (be careful to set this to high values, as dropping lots of things
200 * can be a performance problem (for which a fix is worked on)).
201 */
202
203#define MAX_ITEM_PER_ACTION 100
195 204
196/* Polymorph as it currently stands is unbalancing, so by default 205/* Polymorph as it currently stands is unbalancing, so by default
197 * we have it disabled. It can be enabled and it works, but 206 * we have it disabled. It can be enabled and it works, but
198 * it can be abused in various ways. 207 * it can be abused in various ways.
199 */ 208 */
230/* GD */ 239/* GD */
231 240
232#define PERM_EXP_GAIN_RATIO 0.10f 241#define PERM_EXP_GAIN_RATIO 0.10f
233#define PERM_EXP_MAX_LOSS_RATIO 0.50f 242#define PERM_EXP_MAX_LOSS_RATIO 0.50f
234 243
235/* Enable the new material code - it needs some work. You can
236 * enable this, and things will work, just you'll see a whole
237 * bunch more materials show up, and thus a whole bunch more materials
238 * in your inventory, and the sorting for them isn't really good.
239 */
240
241/*
242#define NEW_MATERIAL_CODE
243*/
244
245
246/*********************************************************************** 244/***********************************************************************
247 * Section 3 245 * Section 3
248 * 246 *
249 * General file and other defaults that don't need to be changed, and 247 * General file and other defaults that don't need to be changed, and
250 * do not change gameplay as percieved by players much. Some options 248 * do not change gameplay as percieved by players much. Some options
251 * may affect memory consumption however. 249 * may affect memory consumption however.
252 * 250 *
253 * Values: 251 * Values:
254 * 252 *
255 * CSPORT - port to use for new client/server
256 * DMFILE - file with dm/wizard access lists 253 * DMFILE - file with dm/wizard access lists
257 * LOGFILE - where to log if using -daemon option 254 * LOGFILE - where to log if using -daemon option
258 * MAP_ - various map timeout and swapping parameters 255 * MAP_ - various map timeout and swapping parameters
259 * MAX_OBJECTS - how many objects to keep in memory. 256 * MAX_OBJECTS - how many objects to keep in memory.
260 * MAX_OBJECTS_LWM - only swap maps out if below that value 257 * MAX_OBJECTS_LWM - only swap maps out if below that value
261 * MOTD - message of the day - printed each time someone joins the game
262 * PERM_FILE - limit play times 258 * PERM_FILE - limit play times
263 * SHUTDOWN - used when shutting down the server 259 * SHUTDOWN - used when shutting down the server
264 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 260 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
265 * backlogged messages. 261 * backlogged messages.
266 * TMPDIR - directory to use for temp files 262 * TMPDIR - directory to use for temp files
267 * UNIQUE_DIR - directory to put unique item files into 263 * UNIQUE_DIR - directory to put unique item files into
268 *********************************************************************** 264 ***********************************************************************
269 */ 265 */
270 266
271/* CSPORT is the port used for the new client/server code. Change
272 * if desired. Only of relevance if ERIC_SERVER is set above
273 */
274#define CSPORT 13327 /* old port + 1 */
275
276/* 267/*
277 * DMFILE 268 * DMFILE
278 * A file containing valid names that can be dm, one on each line. See 269 * A file containing valid names that can be dm, one on each line. See
279 * example dm_file for syntax help. 270 * example dm_file for syntax help.
280 */ 271 */
284 275
285/* LOGFILE specifies which file to log to when playing with the 276/* LOGFILE specifies which file to log to when playing with the
286 * -daemon option. 277 * -daemon option.
287 */ 278 */
288#ifndef LOGFILE 279#ifndef LOGFILE
289#define LOGFILE "/var/log/crossfire/logfile" 280#define LOGFILE "/var/log/deliantra/logfile"
290#endif 281#endif
291
292/*
293 * If you want to have a Message Of The Day file, define MOTD to be
294 * the file with the message. If the file doesn't exist or if it
295 * is empty, no message will be displayed.
296 * (It resides in the CONFDIR directory)
297 */
298#define MOTD "motd"
299 282
300/* 283/*
301 * You can restrict playing in certain times by creating a PERMIT_FILE 284 * You can restrict playing in certain times by creating a PERMIT_FILE
302 * in CONFDIR. See the sample for usage notes. 285 * in CONFDIR. See the sample for usage notes.
303 */ 286 */
339 322
340/* 323/*
341 * These defines tells where, relative to LIBDIR, the maps, the map-index, 324 * These defines tells where, relative to LIBDIR, the maps, the map-index,
342 * archetypes highscore and treaures files and directories can be found. 325 * archetypes highscore and treaures files and directories can be found.
343 */ 326 */
344
345#define MAPDIR "maps" 327#define MAPDIR "maps"
346#define TEMPLATE_DIR "template-maps"
347#define ARCHETYPES "archetypes" 328#define ARCHETYPES "archetypes"
348#define REGIONS "regions"
349#define HIGHSCORE "highscore"
350#define TREASURES "treasures" 329#define TREASURES "treasures"
351
352#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
353 330
354#define MAXSTRING 20 331#define MAXSTRING 20
355 332
356#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 333#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
357 334

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