--- deliantra/server/include/config.h 2007/02/16 21:38:18 1.40 +++ deliantra/server/include/config.h 2007/03/06 19:02:35 1.41 @@ -167,7 +167,7 @@ * dont want this defined. */ #ifndef DEBUG -#define DEBUG +# define DEBUG #endif /* * This option creates more core files. In some areas, there are certain @@ -263,43 +263,6 @@ #define NEW_MATERIAL_CODE */ -/*********************************************************************** - * SECTION 2 - Machine/Compiler specific stuff. - * - * Short list of items: - * COMPRESS_SUFFIX - selection of compression programs - * O_NDELAY - If you don't have O_NDELAY, uncomment it. - * - ***********************************************************************/ - -/* - * If you compress your files to save space, set the COMPRESS_SUFFIX below - * to the compression suffix you want (.Z, .gz, .bz2). The autoconf - * should already find the program to use. If you set the suffix to - * something that autoconf did not find, you are likely to have serious - * problems, so make sure you have the appropriate compression tool installed - * before you set this. You can look at the autoconf.h file to see - * what compression tools it found (search for COMPRESS). - * Note that this is used when saving files. Crossfire will search all - * methods when loading a file to see if it finds a match - */ - -#ifndef COMPRESS_SUFFIX -/* #define COMPRESS_SUFFIX ".Z" */ -#endif - -/* If you get a complaint about O_NDELAY not being known/undefined, try - * uncommenting this. - * This may cause problems - O_NONBLOCK will return -1 on blocking writes - * and set error to EAGAIN. O_NDELAY returns 0. This is only if no bytes - * can be written - otherwise, the number of bytes written will be returned - * for both modes. - */ - -/* -#define O_NDELAY O_NONBLOCK -*/ - /*********************************************************************** * Section 3 @@ -310,7 +273,6 @@ * * Values: * - * BANFILE - ban certain users/hosts. * CSPORT - port to use for new client/server * DMFILE - file with dm/wizard access lists * LOGFILE - where to log if using -daemon option @@ -327,20 +289,11 @@ *********************************************************************** */ -/* - * BANFILE - file used to ban certain sites from playing. See the example - * ban_file for examples. - */ -#ifndef BANFILE -#define BANFILE "ban_file" -#endif - /* CSPORT is the port used for the new client/server code. Change * if desired. Only of relevance if ERIC_SERVER is set above */ #define CSPORT 13327 /* old port + 1 */ - /* * DMFILE * A file containing valid names that can be dm, one on each line. See @@ -350,7 +303,6 @@ #define DMFILE "dm_file" #endif - /* LOGFILE specifies which file to log to when playing with the * -daemon option. */ @@ -382,7 +334,6 @@ #define SHUTDOWN_FILE "shutdown" #endif - /* * SOCKETBUFSIZE is the size of the buffer used internally by the server for * storing backlogged messages for the client. This is not operating system @@ -401,7 +352,6 @@ */ #define TMPDIR "tmp" - /* Directory to use for unique items. This is placed into the 'lib' * directory. Changing this will cause any old unique items file * not to be used. @@ -419,7 +369,6 @@ #define REGIONS "regions" #define HIGHSCORE "highscore" #define TREASURES "treasures" -#define BANISHFILE "banish_file" #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ @@ -468,38 +417,6 @@ #define SAVE_DIR_MODE 0770 /* - * AUTOSAVE saves the player every AUTOSAVE ticks. A value of - * 5000 with MAX_TIME set at 120,000 means that the player will be - * saved every 10 minutes. Some effort should probably be made to - * spread out these saves, but that might be more effort than it is - * worth (Depending on the spacing, if enough players log on, the spacing - * may not be large enough to save all of them.) As it is now, it will - * just set the base tick of when they log on, which should keep the - * saves pretty well spread out (in a fairly random fashion.) - */ - -#define AUTOSAVE 1000 - -/* RESET_LOCATION_TIME is the number of seconds that must elapse before - * we will return the player to his savebed location. If this is zero, - * this feature is disabled (player will resume where ever he was - * when he last logged off). If this is set to less than two hours, - * it will prevent players from camping out in treasure rooms. - * Do not comment this out - it must be set to something - if you - * comment this out, the program will not compile. - * - * This will work to BACKUP_SAVE_AT_HOME at home above, but where the player - * where appear under what conditions is a little complicated depending - * on how the player exited the game. But if the elapsed time is greater than - * the value below, player will always get returned to savebed location - * location. - * - * Set to one hour as default - */ - -#define RESET_LOCATION_TIME 3600 - -/* * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on). */ #define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies."