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Comparing deliantra/server/include/config.h (file contents):
Revision 1.11 by root, Fri Mar 24 06:06:22 2006 UTC vs.
Revision 1.15 by root, Sat Apr 22 15:01:47 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.11 2006/03/24 06:06:22 root Exp $"; 3 * "$Id: config.h,v 1.15 2006/04/22 15:01:47 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
211 * maps at that point. 211 * maps at that point.
212 * 212 *
213 * MSW 2001-05-28 213 * MSW 2001-05-28
214 */ 214 */
215 215
216#define MAP_CLIENT_X 25 216#define MAP_CLIENT_X 31
217#define MAP_CLIENT_Y 25 217#define MAP_CLIENT_Y 31
218 218
219/* 219/*
220 * If you feel the game is too fast or too slow, change MAX_TIME. 220 * If you feel the game is too fast or too slow, change MAX_TIME.
221 * You can experiment with the 'speed <new_max_time> command first. 221 * You can experiment with the 'speed <new_max_time> command first.
222 * The length of a tick is MAX_TIME microseconds. During a tick, 222 * The length of a tick is MAX_TIME microseconds. During a tick,
448 * consumes more memory. If you have gobs of free memory, a high number 448 * consumes more memory. If you have gobs of free memory, a high number
449 * might not be a bad idea. Each object is around 350 bytes right now. 449 * might not be a bad idea. Each object is around 350 bytes right now.
450 * 25000 is about 8.5 MB 450 * 25000 is about 8.5 MB
451 */ 451 */
452 452
453#define MAX_OBJECTS 100000 453#define MAX_OBJECTS 200000
454 454
455/* 455/*
456 * Max objects low water mark (lwm). If defined, the map swapping strategy 456 * Max objects low water mark (lwm). If defined, the map swapping strategy
457 * is a bit different: 457 * is a bit different:
458 * 1) We only start swapping maps if the number of objects in use is 458 * 1) We only start swapping maps if the number of objects in use is

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