--- deliantra/server/include/config.h 2006/12/31 10:28:36 1.32 +++ deliantra/server/include/config.h 2007/01/02 11:08:36 1.33 @@ -467,24 +467,6 @@ #define SAVE_MODE 0660 #define SAVE_DIR_MODE 0770 -/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really - * needs to be selected. You can set both, and things will work fine, - * however, it just means that a lot more saving will be done, which - * can slow things down some. - */ - -/* How often (in seconds) the player is saved if he drops things. If it is - * set to 0, the player will be saved for every item he drops. Otherwise, - * if the player drops and item, and the last time he was saved - * due to item drop is longer - * the SAVE_INTERVAL seconds, he is then saved. Depending on your playing - * environment, you may want to set this to a higher value, so that - * you are not spending too much time saving the characters. - * This option should now work (Crossfire 0.90.5) - */ - -//#define SAVE_INTERVAL 60 - /* * AUTOSAVE saves the player every AUTOSAVE ticks. A value of * 5000 with MAX_TIME set at 120,000 means that the player will be