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Comparing deliantra/server/include/config.h (file contents):
Revision 1.26 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.28 by root, Fri Dec 22 16:34:00 2006 UTC

131#define SIMPLE_EXP TRUE 131#define SIMPLE_EXP TRUE
132#define SPELLPOINT_LEVEL_DEPEND TRUE 132#define SPELLPOINT_LEVEL_DEPEND TRUE
133#define SPELL_ENCUMBRANCE TRUE 133#define SPELL_ENCUMBRANCE TRUE
134#define SPELL_FAILURE_EFFECTS FALSE 134#define SPELL_FAILURE_EFFECTS FALSE
135#define REAL_WIZ TRUE 135#define REAL_WIZ TRUE
136#define RECYCLE_TMP_MAPS FALSE
137#define RESURRECTION FALSE 136#define RESURRECTION FALSE
138#define SEARCH_ITEMS TRUE 137#define SEARCH_ITEMS TRUE
139#define NOT_PERMADETH TRUE 138#define NOT_PERMADETH TRUE
140#define EXPLORE_MODE FALSE 139#define EXPLORE_MODE FALSE
141#define STAT_LOSS_ON_DEATH FALSE 140#define STAT_LOSS_ON_DEATH FALSE
631 * saves pretty well spread out (in a fairly random fashion.) 630 * saves pretty well spread out (in a fairly random fashion.)
632 */ 631 */
633 632
634#define AUTOSAVE 1000 633#define AUTOSAVE 1000
635 634
636/* Often, emergency save fails because the memory corruption that caused
637 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
638 * to disable emergency saves. This actually does
639 * prevent emergency saves now (Version 0.90.5).
640 */
641
642#define NO_EMERGENCY_SAVE
643
644/* By selecting the following, whenever a player does a backup save (with
645 * the 'save command), the player will be saved at home (EMERGENCY_MAP_*
646 * information that is specified later). IF this is not set, the player
647 * will be saved at his present location.
648 */
649
650/*#define BACKUP_SAVE_AT_HOME*/
651
652/* RESET_LOCATION_TIME is the number of seconds that must elapse before 635/* RESET_LOCATION_TIME is the number of seconds that must elapse before
653 * we will return the player to his savebed location. If this is zero, 636 * we will return the player to his savebed location. If this is zero,
654 * this feature is disabled (player will resume where ever he was 637 * this feature is disabled (player will resume where ever he was
655 * when he last logged off). If this is set to less than two hours, 638 * when he last logged off). If this is set to less than two hours,
656 * it will prevent players from camping out in treasure rooms. 639 * it will prevent players from camping out in treasure rooms.

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