--- deliantra/server/include/config.h 2006/02/03 07:25:25 1.2 +++ deliantra/server/include/config.h 2006/03/15 14:25:47 1.8 @@ -77,6 +77,13 @@ * ***********************************************************************/ +/* Use a very easy, non-challenging server? + * Defining the COZY_SERVER will make the server much less challenging: + * no stats loss on death, much less experience loss, and party members + * are treated by pet monsters as the owner itself when moving "through" them. + */ +#define COZY_SERVER 1 + /* Use balanced stat loss code? * This code is a little more merciful with repeated stat loss at lower * levels. Basically, the more stats you have lost, the less likely that @@ -607,7 +614,7 @@ #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ -#define ARCHTABLE 5003 /* Used when hashing archetypes */ +#define ARCHTABLE 16384 /* Arch hashtable size */ #define MAXSTRING 20 #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ @@ -648,6 +655,7 @@ * SAVE_MODE is permissions for the files, SAVE_DIR_MODE is permission * for nay directories created. */ +/* IMPORTANT: there is a race during saving, where the umask is being applied */ #define SAVE_MODE 0660 #define SAVE_DIR_MODE 0770 @@ -667,7 +675,7 @@ * This option should now work (Crossfire 0.90.5) */ -#define SAVE_INTERVAL 60 +//#define SAVE_INTERVAL 60 /* * AUTOSAVE saves the player every AUTOSAVE ticks. A value of