--- deliantra/server/include/config.h 2006/12/30 15:07:59 1.31 +++ deliantra/server/include/config.h 2007/01/05 10:50:47 1.34 @@ -221,11 +221,10 @@ /* This determine how many entries are stored in the kill log. You - * can see this information with the 'party kills' command. More entries - * mean slower performance and more memory. IF this is not defined, then - * this feature is disabled. + * can see this information with the 'party kills' command. More entries + * mean slower performance and more memory. */ -#define PARTY_KILL_LOG 20 +#define PARTY_KILL_LOG 40 /* * The PERM_EXP values adjust the behaviour of permenent experience. - if @@ -468,24 +467,6 @@ #define SAVE_MODE 0660 #define SAVE_DIR_MODE 0770 -/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really - * needs to be selected. You can set both, and things will work fine, - * however, it just means that a lot more saving will be done, which - * can slow things down some. - */ - -/* How often (in seconds) the player is saved if he drops things. If it is - * set to 0, the player will be saved for every item he drops. Otherwise, - * if the player drops and item, and the last time he was saved - * due to item drop is longer - * the SAVE_INTERVAL seconds, he is then saved. Depending on your playing - * environment, you may want to set this to a higher value, so that - * you are not spending too much time saving the characters. - * This option should now work (Crossfire 0.90.5) - */ - -//#define SAVE_INTERVAL 60 - /* * AUTOSAVE saves the player every AUTOSAVE ticks. A value of * 5000 with MAX_TIME set at 120,000 means that the player will be @@ -518,3 +499,8 @@ #define RESET_LOCATION_TIME 3600 +/* + * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on). + */ +#define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies." +