--- deliantra/server/include/config.h 2007/06/09 22:54:03 1.45
+++ deliantra/server/include/config.h 2008/12/19 22:47:29 1.52
@@ -1,25 +1,24 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/* This file contains various #defines that select various options.
@@ -182,8 +181,8 @@
* MSW 2001-05-28
*/
-#define MAP_CLIENT_X 31
-#define MAP_CLIENT_Y 31
+#define MAP_CLIENT_X 32
+#define MAP_CLIENT_Y 32
/*
* If you feel the game is too fast or too slow, change MAX_TIME.
@@ -194,6 +193,15 @@
#define MAX_TIME 120000
+
+/*
+ * MAX_ITEM_PER_DROP defines how many items a player can drop at once.
+ * (be careful to set this to high values, as dropping lots of things
+ * can be a performance problem (for which a fix is worked on)).
+ */
+
+#define MAX_ITEM_PER_DROP 100
+
/* Polymorph as it currently stands is unbalancing, so by default
* we have it disabled. It can be enabled and it works, but
* it can be abused in various ways.
@@ -233,17 +241,6 @@
#define PERM_EXP_GAIN_RATIO 0.10f
#define PERM_EXP_MAX_LOSS_RATIO 0.50f
-/* Enable the new material code - it needs some work. You can
- * enable this, and things will work, just you'll see a whole
- * bunch more materials show up, and thus a whole bunch more materials
- * in your inventory, and the sorting for them isn't really good.
- */
-
-/*
-#define NEW_MATERIAL_CODE
-*/
-
-
/***********************************************************************
* Section 3
*
@@ -287,7 +284,7 @@
* -daemon option.
*/
#ifndef LOGFILE
-#define LOGFILE "/var/log/crossfire/logfile"
+#define LOGFILE "/var/log/deliantra/logfile"
#endif
/*