--- deliantra/server/include/config.h 2007/04/27 19:53:05 1.42 +++ deliantra/server/include/config.h 2009/11/08 20:55:39 1.56 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ /* This file contains various #defines that select various options. @@ -63,7 +63,6 @@ * alphabetically. * * Short list of features, and what to search for: - * CS_LOGSTATS - log various new client/server data. * DEBUG - more verbose message logging? * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive * MAX_TIME - how long an internal tick is in microseconds @@ -74,16 +73,10 @@ /* Use a very easy, non-challenging server? * Defining the COZY_SERVER will make the server much less challenging: - * no stats loss on death, much less experience loss, and party members - * are treated by pet monsters as the owner itself when moving "through" them. + * no stats loss on death, much less experience loss. */ #define COZY_SERVER 1 -/* - * Make it impossible to pk outside the arena. - */ -#define PROHIBIT_PLAYERKILL 1 - /* Use balanced stat loss code? * This code is a little more merciful with repeated stat loss at lower * levels. Basically, the more stats you have lost, the less likely that @@ -133,14 +126,12 @@ #define SPELLPOINT_LEVEL_DEPEND TRUE #define SPELL_ENCUMBRANCE TRUE #define SPELL_FAILURE_EFFECTS FALSE -#define REAL_WIZ TRUE #define RESURRECTION FALSE #define SEARCH_ITEMS TRUE #define NOT_PERMADETH TRUE #define EXPLORE_MODE FALSE #define STAT_LOSS_ON_DEATH FALSE #define PK_LUCK_PENALTY 1 -#define CASTING_TIME FALSE #define SET_FRIENDLY_FIRE 5 #define ARMOR_MAX_ENCHANT 5 #define ARMOR_WEIGHT_REDUCTION 10 @@ -151,17 +142,6 @@ /* you can edit the ones below */ - -/* CS_LOGSTATS will cause the server to log various usage stats - * (number of connections, amount of data sent, amount of data received, - * and so on.) This can be very useful if you are trying to measure - * server/bandwidth usage. It will periodially dump out information - * which contains usage stats for the last X amount of time. - * CS_LOGTIME is how often it will print out stats. - */ -#define CS_LOGSTATS -#define CS_LOGTIME 600 - /* DEBUG generates copious amounts of output. I tend to change the CC options * in the crosssite.def file if I want this. By default, you probably * dont want this defined. @@ -202,8 +182,9 @@ * MSW 2001-05-28 */ -#define MAP_CLIENT_X 31 -#define MAP_CLIENT_Y 31 +// both must be 2**n +#define MAP_CLIENT_X 32 +#define MAP_CLIENT_Y 32 /* * If you feel the game is too fast or too slow, change MAX_TIME. @@ -214,6 +195,14 @@ #define MAX_TIME 120000 +/* + * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once. + * (be careful to set this to high values, as dropping lots of things + * can be a performance problem (for which a fix is worked on)). + */ + +#define MAX_ITEM_PER_ACTION 50 + /* Polymorph as it currently stands is unbalancing, so by default * we have it disabled. It can be enabled and it works, but * it can be abused in various ways. @@ -253,17 +242,6 @@ #define PERM_EXP_GAIN_RATIO 0.10f #define PERM_EXP_MAX_LOSS_RATIO 0.50f -/* Enable the new material code - it needs some work. You can - * enable this, and things will work, just you'll see a whole - * bunch more materials show up, and thus a whole bunch more materials - * in your inventory, and the sorting for them isn't really good. - */ - -/* -#define NEW_MATERIAL_CODE -*/ - - /*********************************************************************** * Section 3 * @@ -279,7 +257,6 @@ * MAP_ - various map timeout and swapping parameters * MAX_OBJECTS - how many objects to keep in memory. * MAX_OBJECTS_LWM - only swap maps out if below that value - * MOTD - message of the day - printed each time someone joins the game * PERM_FILE - limit play times * SHUTDOWN - used when shutting down the server * SOCKETBUFSIZE - size of buffer used internally by the server for storing @@ -307,18 +284,10 @@ * -daemon option. */ #ifndef LOGFILE -#define LOGFILE "/var/log/crossfire/logfile" +#define LOGFILE "/var/log/deliantra/logfile" #endif /* - * If you want to have a Message Of The Day file, define MOTD to be - * the file with the message. If the file doesn't exist or if it - * is empty, no message will be displayed. - * (It resides in the CONFDIR directory) - */ -#define MOTD "motd" - -/* * You can restrict playing in certain times by creating a PERMIT_FILE * in CONFDIR. See the sample for usage notes. */