--- deliantra/server/include/config.h 2007/11/26 11:41:02 1.49
+++ deliantra/server/include/config.h 2009/11/08 20:55:39 1.56
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -181,8 +182,9 @@
* MSW 2001-05-28
*/
-#define MAP_CLIENT_X 31
-#define MAP_CLIENT_Y 31
+// both must be 2**n
+#define MAP_CLIENT_X 32
+#define MAP_CLIENT_Y 32
/*
* If you feel the game is too fast or too slow, change MAX_TIME.
@@ -193,14 +195,13 @@
#define MAX_TIME 120000
-
/*
- * MAX_ITEM_PER_DROP defines how many items a player can drop at once.
+ * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once.
* (be careful to set this to high values, as dropping lots of things
* can be a performance problem (for which a fix is worked on)).
*/
-#define MAX_ITEM_PER_DROP 100
+#define MAX_ITEM_PER_ACTION 50
/* Polymorph as it currently stands is unbalancing, so by default
* we have it disabled. It can be enabled and it works, but
@@ -256,7 +257,6 @@
* MAP_ - various map timeout and swapping parameters
* MAX_OBJECTS - how many objects to keep in memory.
* MAX_OBJECTS_LWM - only swap maps out if below that value
- * MOTD - message of the day - printed each time someone joins the game
* PERM_FILE - limit play times
* SHUTDOWN - used when shutting down the server
* SOCKETBUFSIZE - size of buffer used internally by the server for storing
@@ -284,18 +284,10 @@
* -daemon option.
*/
#ifndef LOGFILE
-#define LOGFILE "/var/log/crossfire/logfile"
+#define LOGFILE "/var/log/deliantra/logfile"
#endif
/*
- * If you want to have a Message Of The Day file, define MOTD to be
- * the file with the message. If the file doesn't exist or if it
- * is empty, no message will be displayed.
- * (It resides in the CONFDIR directory)
- */
-#define MOTD "motd"
-
-/*
* You can restrict playing in certain times by creating a PERMIT_FILE
* in CONFDIR. See the sample for usage notes.
*/