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Comparing deliantra/server/include/config.h (file contents):
Revision 1.20 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.25 by root, Fri Dec 15 20:07:02 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire.de
22*/ 22*/
23 23
24/* This file contains various #defines that select various options. 24/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 25 * Some may not be desirable, and some just may not work.
26 * 26 *
66 * DEBUG - more verbose message logging? 66 * DEBUG - more verbose message logging?
67 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive 67 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
68 * MAX_TIME - how long an internal tick is in microseconds 68 * MAX_TIME - how long an internal tick is in microseconds
69 * MANY_CORES - generate core dumps on gross errors instead of continuing? 69 * MANY_CORES - generate core dumps on gross errors instead of continuing?
70 * PARTY_KILL_LOG - stores party kill information 70 * PARTY_KILL_LOG - stores party kill information
71 * WATCHDOG - allows use of an external watchdog program
72 * 71 *
73 ***********************************************************************/ 72 ***********************************************************************/
74 73
75/* Use a very easy, non-challenging server? 74/* Use a very easy, non-challenging server?
76 * Defining the COZY_SERVER will make the server much less challenging: 75 * Defining the COZY_SERVER will make the server much less challenging:
158 * and so on.) This can be very useful if you are trying to measure 157 * and so on.) This can be very useful if you are trying to measure
159 * server/bandwidth usage. It will periodially dump out information 158 * server/bandwidth usage. It will periodially dump out information
160 * which contains usage stats for the last X amount of time. 159 * which contains usage stats for the last X amount of time.
161 * CS_LOGTIME is how often it will print out stats. 160 * CS_LOGTIME is how often it will print out stats.
162 */ 161 */
163#ifndef WIN32 /* ***win32 we set the following stuff in the IDE */
164#define CS_LOGSTATS 162#define CS_LOGSTATS
165#endif
166#ifdef CS_LOGSTATS
167#define CS_LOGTIME 600 163#define CS_LOGTIME 600
168#endif
169 164
170/* DEBUG generates copious amounts of output. I tend to change the CC options 165/* DEBUG generates copious amounts of output. I tend to change the CC options
171 * in the crosssite.def file if I want this. By default, you probably 166 * in the crosssite.def file if I want this. By default, you probably
172 * dont want this defined. 167 * dont want this defined.
173 */ 168 */
174#ifndef WIN32 /* ***win32 we set the following stuff in the IDE */
175#ifndef DEBUG 169#ifndef DEBUG
176#define DEBUG 170#define DEBUG
177#endif
178#endif 171#endif
179/* 172/*
180 * This option creates more core files. In some areas, there are certain 173 * This option creates more core files. In some areas, there are certain
181 * checks done to try and make the program more stable (ie, check 174 * checks done to try and make the program more stable (ie, check
182 * parameter for null, return if it is). These checks are being done 175 * parameter for null, return if it is). These checks are being done
259/* GD */ 252/* GD */
260 253
261#define PERM_EXP_GAIN_RATIO 0.10f 254#define PERM_EXP_GAIN_RATIO 0.10f
262#define PERM_EXP_MAX_LOSS_RATIO 0.50f 255#define PERM_EXP_MAX_LOSS_RATIO 0.50f
263 256
264/*
265 * WATCHDOG lets sends datagrams to port 13325 on localhost
266 * in (more-or-less) regular intervals, so an external watchdog
267 * program can kill the server if it hangs (for whatever reason).
268 * It shouldn't hurt anyone if this is defined but you don't
269 * have an watchdog program.
270 */
271#ifndef WIN32 /* ***win32 disable watchdog as win32 default */
272#define WATCHDOG
273#endif
274
275
276/* Enable the new material code - it needs some work. You can 257/* Enable the new material code - it needs some work. You can
277 * enable this, and things will work, just you'll see a whole 258 * enable this, and things will work, just you'll see a whole
278 * bunch more materials show up, and thus a whole bunch more materials 259 * bunch more materials show up, and thus a whole bunch more materials
279 * in your inventory, and the sorting for them isn't really good. 260 * in your inventory, and the sorting for them isn't really good.
280 */ 261 */
342 * SHUTDOWN - used when shutting down the server 323 * SHUTDOWN - used when shutting down the server
343 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 324 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
344 * backlogged messages. 325 * backlogged messages.
345 * TMPDIR - directory to use for temp files 326 * TMPDIR - directory to use for temp files
346 * UNIQUE_DIR - directory to put unique item files into 327 * UNIQUE_DIR - directory to put unique item files into
347 * USE_CALLOC for some memory requests
348 *********************************************************************** 328 ***********************************************************************
349 */ 329 */
350 330
351/* 331/*
352 * BANFILE - file used to ban certain sites from playing. See the example 332 * BANFILE - file used to ban certain sites from playing. See the example
378/* LOGFILE specifies which file to log to when playing with the 358/* LOGFILE specifies which file to log to when playing with the
379 * -daemon option. 359 * -daemon option.
380 */ 360 */
381 361
382#ifndef LOGFILE 362#ifndef LOGFILE
383#ifdef WIN32 /* change define path */
384#define LOGFILE "var\\crossfire.log"
385#else
386#define LOGFILE "/var/log/crossfire/logfile" 363#define LOGFILE "/var/log/crossfire/logfile"
387#endif
388#endif 364#endif
389 365
390/* 366/*
391 * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out 367 * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out
392 * after a player has left it. If it is set to 0, maps are 368 * after a player has left it. If it is set to 0, maps are
527 * will drop the client connection for falling too far behind. So if 503 * will drop the client connection for falling too far behind. So if
528 * you have very slow client connections, a larger value may be 504 * you have very slow client connections, a larger value may be
529 * warranted. 505 * warranted.
530 */ 506 */
531 507
532#define SOCKETBUFSIZE 128*1024 508#define SOCKETBUFSIZE 256*1024
533 509
534/* 510/*
535 * Your tmp-directory should be large enough to hold the uncompressed 511 * Your tmp-directory should be large enough to hold the uncompressed
536 * map-files for all who are playing. 512 * map-files for all who are playing.
537 * It ought to be locally mounted, since the function used to generate 513 * It ought to be locally mounted, since the function used to generate
541 * something that is NFS mounted (but performance may suffer as NFS is 517 * something that is NFS mounted (but performance may suffer as NFS is
542 * slower than local disk) 518 * slower than local disk)
543 */ 519 */
544 520
545/*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/ 521/*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/
546#ifdef WIN32 /* change define path tmp */
547#define TMPDIR "tmp"
548#else
549#define TMPDIR "/tmp" 522#define TMPDIR "/tmp"
550#endif
551 523
552 524
553/* Directory to use for unique items. This is placed into the 'lib' 525/* Directory to use for unique items. This is placed into the 'lib'
554 * directory. Changing this will cause any old unique items file 526 * directory. Changing this will cause any old unique items file
555 * not to be used. 527 * not to be used.
556 */ 528 */
557#define UNIQUE_DIR "unique-items" 529#define UNIQUE_DIR "unique-items"
558 530
559/* 531/*
560 * If undefined, malloc is always used.
561 * It looks like this can be oboleted. However, it can be useful to
562 * track down some bugs, as it will make sure that the entire data structure
563 * is set to 0, at the expense of speed.
564 * Rupert Goldie has run Purify against the code, and if this is disabled,
565 * apparantly there are a lot of uninitialized memory reads - I haven't
566 * seen any problem (maybe the memory reads are copies, and the destination
567 * doesn't actually use the garbage values either?), but the impact on speed
568 * of using this probably isn't great, and should make things more stable.
569 * Msw 8-9-97
570 */
571#define USE_CALLOC
572
573
574/*
575 * These define the players starting map and location on that map, and where 532 * These define the players starting map and location on that map, and where
576 * emergency saves are defined. This should be left as is unless you make 533 * emergency saves are defined. This should be left as is unless you make
577 * major changes to the map. 534 * major changes to the map.
578 */ 535 */
579 536
580#ifdef WIN32 /* change define path city */
581
582# define EMERGENCY_MAPPATH "\\city\\city"
583# define EMERGENCY_X 15
584# define EMERGENCY_Y 19
585#else
586# define EMERGENCY_MAPPATH "/city/city" 537#define EMERGENCY_MAPPATH "/city/city"
587# define EMERGENCY_X 15 538#define EMERGENCY_X 15
588# define EMERGENCY_Y 19 539#define EMERGENCY_Y 19
589#endif
590 540
591 541
592/* 542/*
593 * These defines tells where, relative to LIBDIR, the maps, the map-index, 543 * These defines tells where, relative to LIBDIR, the maps, the map-index,
594 * archetypes highscore and treaures files and directories can be found. 544 * archetypes highscore and treaures files and directories can be found.

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