--- deliantra/server/include/config.h 2006/12/11 19:46:46 1.22 +++ deliantra/server/include/config.h 2006/12/15 20:07:02 1.25 @@ -18,7 +18,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire.de */ /* This file contains various #defines that select various options. @@ -68,7 +68,6 @@ * MAX_TIME - how long an internal tick is in microseconds * MANY_CORES - generate core dumps on gross errors instead of continuing? * PARTY_KILL_LOG - stores party kill information - * WATCHDOG - allows use of an external watchdog program * ***********************************************************************/ @@ -255,15 +254,6 @@ #define PERM_EXP_GAIN_RATIO 0.10f #define PERM_EXP_MAX_LOSS_RATIO 0.50f -/* - * WATCHDOG lets sends datagrams to port 13325 on localhost - * in (more-or-less) regular intervals, so an external watchdog - * program can kill the server if it hangs (for whatever reason). - * It shouldn't hurt anyone if this is defined but you don't - * have an watchdog program. - */ -#define WATCHDOG - /* Enable the new material code - it needs some work. You can * enable this, and things will work, just you'll see a whole * bunch more materials show up, and thus a whole bunch more materials @@ -335,7 +325,6 @@ * backlogged messages. * TMPDIR - directory to use for temp files * UNIQUE_DIR - directory to put unique item files into - * USE_CALLOC for some memory requests *********************************************************************** */ @@ -540,21 +529,6 @@ #define UNIQUE_DIR "unique-items" /* - * If undefined, malloc is always used. - * It looks like this can be oboleted. However, it can be useful to - * track down some bugs, as it will make sure that the entire data structure - * is set to 0, at the expense of speed. - * Rupert Goldie has run Purify against the code, and if this is disabled, - * apparantly there are a lot of uninitialized memory reads - I haven't - * seen any problem (maybe the memory reads are copies, and the destination - * doesn't actually use the garbage values either?), but the impact on speed - * of using this probably isn't great, and should make things more stable. - * Msw 8-9-97 - */ -#define USE_CALLOC - - -/* * These define the players starting map and location on that map, and where * emergency saves are defined. This should be left as is unless you make * major changes to the map.