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Comparing deliantra/server/include/config.h (file contents):
Revision 1.14 by root, Fri Apr 14 22:19:52 2006 UTC vs.
Revision 1.16 by pippijn, Fri Apr 28 13:56:26 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.14 2006/04/14 22:19:52 root Exp $"; 3 * "$Id: config.h,v 1.16 2006/04/28 13:56:26 pippijn Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
151#define ARMOR_MAX_ENCHANT 5 151#define ARMOR_MAX_ENCHANT 5
152#define ARMOR_WEIGHT_REDUCTION 10 152#define ARMOR_WEIGHT_REDUCTION 10
153#define ARMOR_WEIGHT_LINEAR TRUE 153#define ARMOR_WEIGHT_LINEAR TRUE
154#define ARMOR_SPEED_IMPROVEMENT 10 154#define ARMOR_SPEED_IMPROVEMENT 10
155#define ARMOR_SPEED_LINEAR TRUE 155#define ARMOR_SPEED_LINEAR TRUE
156#define CREATE_HOME_PORTALS FALSE
156 157
157/* you can edit the ones below */ 158/* you can edit the ones below */
158 159
159 160
160/* CS_LOGSTATS will cause the server to log various usage stats 161/* CS_LOGSTATS will cause the server to log various usage stats
448 * consumes more memory. If you have gobs of free memory, a high number 449 * consumes more memory. If you have gobs of free memory, a high number
449 * might not be a bad idea. Each object is around 350 bytes right now. 450 * might not be a bad idea. Each object is around 350 bytes right now.
450 * 25000 is about 8.5 MB 451 * 25000 is about 8.5 MB
451 */ 452 */
452 453
453#define MAX_OBJECTS 100000 454#define MAX_OBJECTS 200000
454 455
455/* 456/*
456 * Max objects low water mark (lwm). If defined, the map swapping strategy 457 * Max objects low water mark (lwm). If defined, the map swapping strategy
457 * is a bit different: 458 * is a bit different:
458 * 1) We only start swapping maps if the number of objects in use is 459 * 1) We only start swapping maps if the number of objects in use is

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