--- deliantra/server/include/config.h 2006/02/03 07:12:48 1.1 +++ deliantra/server/include/config.h 2006/02/03 07:25:25 1.2 @@ -109,9 +109,9 @@ */ /* GD */ -#define BALSL_LOSS_CHANCE_RATIO 4 -#define BALSL_NUMBER_LOSSES_RATIO 6 -#define BALSL_MAX_LOSS_RATIO 2 +#define BALSL_LOSS_CHANCE_RATIO 100 +#define BALSL_NUMBER_LOSSES_RATIO 100 +#define BALSL_MAX_LOSS_RATIO 100 /* Don't edit these values. They are configured in lib/settings. These are @@ -223,9 +223,7 @@ * mean slower performance and more memory. IF this is not defined, then * this feature is disabled. */ -/* #define PARTY_KILL_LOG 20 -*/ /* Use permanent experience code? * This code allows players to build up a small amount of 'permanent @@ -669,7 +667,7 @@ * This option should now work (Crossfire 0.90.5) */ -/*#define SAVE_INTERVAL 300*/ +#define SAVE_INTERVAL 60 /* * AUTOSAVE saves the player every AUTOSAVE ticks. A value of @@ -682,7 +680,7 @@ * saves pretty well spread out (in a fairly random fashion.) */ -#define AUTOSAVE 5000 +#define AUTOSAVE 500 /* Often, emergency save fails because the memory corruption that caused * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE