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Comparing deliantra/server/include/config.h (file contents):
Revision 1.16 by pippijn, Fri Apr 28 13:56:26 2006 UTC vs.
Revision 1.22 by pippijn, Mon Dec 11 19:46:46 2006 UTC

1/*
2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.16 2006/04/28 13:56:26 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
163 * and so on.) This can be very useful if you are trying to measure 158 * and so on.) This can be very useful if you are trying to measure
164 * server/bandwidth usage. It will periodially dump out information 159 * server/bandwidth usage. It will periodially dump out information
165 * which contains usage stats for the last X amount of time. 160 * which contains usage stats for the last X amount of time.
166 * CS_LOGTIME is how often it will print out stats. 161 * CS_LOGTIME is how often it will print out stats.
167 */ 162 */
168#ifndef WIN32 /* ***win32 we set the following stuff in the IDE */
169#define CS_LOGSTATS 163#define CS_LOGSTATS
170#endif
171#ifdef CS_LOGSTATS
172#define CS_LOGTIME 600 164#define CS_LOGTIME 600
173#endif
174 165
175/* DEBUG generates copious amounts of output. I tend to change the CC options 166/* DEBUG generates copious amounts of output. I tend to change the CC options
176 * in the crosssite.def file if I want this. By default, you probably 167 * in the crosssite.def file if I want this. By default, you probably
177 * dont want this defined. 168 * dont want this defined.
178 */ 169 */
179#ifndef WIN32 /* ***win32 we set the following stuff in the IDE */
180#ifndef DEBUG 170#ifndef DEBUG
181#define DEBUG 171#define DEBUG
182#endif
183#endif 172#endif
184/* 173/*
185 * This option creates more core files. In some areas, there are certain 174 * This option creates more core files. In some areas, there are certain
186 * checks done to try and make the program more stable (ie, check 175 * checks done to try and make the program more stable (ie, check
187 * parameter for null, return if it is). These checks are being done 176 * parameter for null, return if it is). These checks are being done
271 * in (more-or-less) regular intervals, so an external watchdog 260 * in (more-or-less) regular intervals, so an external watchdog
272 * program can kill the server if it hangs (for whatever reason). 261 * program can kill the server if it hangs (for whatever reason).
273 * It shouldn't hurt anyone if this is defined but you don't 262 * It shouldn't hurt anyone if this is defined but you don't
274 * have an watchdog program. 263 * have an watchdog program.
275 */ 264 */
276#ifndef WIN32 /* ***win32 disable watchdog as win32 default */
277#define WATCHDOG 265#define WATCHDOG
278#endif
279
280 266
281/* Enable the new material code - it needs some work. You can 267/* Enable the new material code - it needs some work. You can
282 * enable this, and things will work, just you'll see a whole 268 * enable this, and things will work, just you'll see a whole
283 * bunch more materials show up, and thus a whole bunch more materials 269 * bunch more materials show up, and thus a whole bunch more materials
284 * in your inventory, and the sorting for them isn't really good. 270 * in your inventory, and the sorting for them isn't really good.
383/* LOGFILE specifies which file to log to when playing with the 369/* LOGFILE specifies which file to log to when playing with the
384 * -daemon option. 370 * -daemon option.
385 */ 371 */
386 372
387#ifndef LOGFILE 373#ifndef LOGFILE
388#ifdef WIN32 /* change define path */
389#define LOGFILE "var\\crossfire.log"
390#else
391#define LOGFILE "/var/log/crossfire/logfile" 374#define LOGFILE "/var/log/crossfire/logfile"
392#endif
393#endif 375#endif
394 376
395/* 377/*
396 * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out 378 * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out
397 * after a player has left it. If it is set to 0, maps are 379 * after a player has left it. If it is set to 0, maps are
413 * velow. If MINTIMEOUT > MAXTIMEOUT, MAXTIMEOUT will be used for all 395 * velow. If MINTIMEOUT > MAXTIMEOUT, MAXTIMEOUT will be used for all
414 * maps. 396 * maps.
415 */ 397 */
416 398
417/* How many ticks till maps are swapped out */ 399/* How many ticks till maps are swapped out */
418#define MAP_MAXTIMEOUT 1000 400#define MAP_MAXTIMEOUT 300
419/* At least that many ticks before swapout */ 401/* At least that many ticks before swapout */
420#define MAP_MINTIMEOUT 500 402#define MAP_MINTIMEOUT 300
421 403
422/* 404/*
423 * MAP_MAXRESET is the maximum time a map can have before being reset. It 405 * MAP_MAXRESET is the maximum time a map can have before being reset. It
424 * will override the time value set in the map, if that time is longer than 406 * will override the time value set in the map, if that time is longer than
425 * MAP_MAXRESET. This value is in seconds. If you are low on space on the 407 * MAP_MAXRESET. This value is in seconds. If you are low on space on the
433 */ 415 */
434 416
435/* Maximum time to reset. */ 417/* Maximum time to reset. */
436#define MAP_MAXRESET 7200 418#define MAP_MAXRESET 7200
437/* Default time to reset. */ 419/* Default time to reset. */
438#define MAP_DEFAULTRESET 7200 420#define MAP_DEFAULTRESET 3600
439 421
440/* 422/*
441 * MAX_OBJECTS is no hard limit. If this limit is exceeded, crossfire 423 * MAX_OBJECTS is no hard limit. If this limit is exceeded, crossfire
442 * will look for maps which are already scheldued for swapping, and 424 * will look for maps which are already scheldued for swapping, and
443 * promptly swap them out before new maps are being loaded. 425 * promptly swap them out before new maps are being loaded.
449 * consumes more memory. If you have gobs of free memory, a high number 431 * consumes more memory. If you have gobs of free memory, a high number
450 * might not be a bad idea. Each object is around 350 bytes right now. 432 * might not be a bad idea. Each object is around 350 bytes right now.
451 * 25000 is about 8.5 MB 433 * 25000 is about 8.5 MB
452 */ 434 */
453 435
454#define MAX_OBJECTS 200000 436#define MAX_OBJECTS 400000
455 437
456/* 438/*
457 * Max objects low water mark (lwm). If defined, the map swapping strategy 439 * Max objects low water mark (lwm). If defined, the map swapping strategy
458 * is a bit different: 440 * is a bit different:
459 * 1) We only start swapping maps if the number of objects in use is 441 * 1) We only start swapping maps if the number of objects in use is
532 * will drop the client connection for falling too far behind. So if 514 * will drop the client connection for falling too far behind. So if
533 * you have very slow client connections, a larger value may be 515 * you have very slow client connections, a larger value may be
534 * warranted. 516 * warranted.
535 */ 517 */
536 518
537#define SOCKETBUFSIZE 128*1024 519#define SOCKETBUFSIZE 256*1024
538 520
539/* 521/*
540 * Your tmp-directory should be large enough to hold the uncompressed 522 * Your tmp-directory should be large enough to hold the uncompressed
541 * map-files for all who are playing. 523 * map-files for all who are playing.
542 * It ought to be locally mounted, since the function used to generate 524 * It ought to be locally mounted, since the function used to generate
546 * something that is NFS mounted (but performance may suffer as NFS is 528 * something that is NFS mounted (but performance may suffer as NFS is
547 * slower than local disk) 529 * slower than local disk)
548 */ 530 */
549 531
550/*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/ 532/*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/
551#ifdef WIN32 /* change define path tmp */
552#define TMPDIR "tmp"
553#else
554#define TMPDIR "/tmp" 533#define TMPDIR "/tmp"
555#endif
556 534
557 535
558/* Directory to use for unique items. This is placed into the 'lib' 536/* Directory to use for unique items. This is placed into the 'lib'
559 * directory. Changing this will cause any old unique items file 537 * directory. Changing this will cause any old unique items file
560 * not to be used. 538 * not to be used.
580 * These define the players starting map and location on that map, and where 558 * These define the players starting map and location on that map, and where
581 * emergency saves are defined. This should be left as is unless you make 559 * emergency saves are defined. This should be left as is unless you make
582 * major changes to the map. 560 * major changes to the map.
583 */ 561 */
584 562
585#ifdef WIN32 /* change define path city */
586
587# define EMERGENCY_MAPPATH "\\city\\city"
588# define EMERGENCY_X 15
589# define EMERGENCY_Y 19
590#else
591# define EMERGENCY_MAPPATH "/city/city" 563#define EMERGENCY_MAPPATH "/city/city"
592# define EMERGENCY_X 15 564#define EMERGENCY_X 15
593# define EMERGENCY_Y 19 565#define EMERGENCY_Y 19
594#endif
595 566
596 567
597/* 568/*
598 * These defines tells where, relative to LIBDIR, the maps, the map-index, 569 * These defines tells where, relative to LIBDIR, the maps, the map-index,
599 * archetypes highscore and treaures files and directories can be found. 570 * archetypes highscore and treaures files and directories can be found.
606#define HIGHSCORE "highscore" 577#define HIGHSCORE "highscore"
607#define TREASURES "treasures" 578#define TREASURES "treasures"
608#define BANISHFILE "banish_file" 579#define BANISHFILE "banish_file"
609 580
610#define MAX_ERRORS 25 /* Bail out if more are received during tick */ 581#define MAX_ERRORS 25 /* Bail out if more are received during tick */
611#define STARTMAX 500 /* How big array of objects to start with */
612#define OBJ_EXPAND 100 /* How big steps to use when expanding array */ 582#define OBJ_EXPAND 5000 /* How big steps to use when expanding array */
613 583
614#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ 584#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
615 585
616#define ARCHTABLE 16384 /* Arch hashtable size */ 586#define ARCHTABLE 16384 /* Arch hashtable size */
617#define MAXSTRING 20 587#define MAXSTRING 20
685 * may not be large enough to save all of them.) As it is now, it will 655 * may not be large enough to save all of them.) As it is now, it will
686 * just set the base tick of when they log on, which should keep the 656 * just set the base tick of when they log on, which should keep the
687 * saves pretty well spread out (in a fairly random fashion.) 657 * saves pretty well spread out (in a fairly random fashion.)
688 */ 658 */
689 659
690#define AUTOSAVE 500 660#define AUTOSAVE 1000
691 661
692/* Often, emergency save fails because the memory corruption that caused 662/* Often, emergency save fails because the memory corruption that caused
693 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE 663 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
694 * to disable emergency saves. This actually does 664 * to disable emergency saves. This actually does
695 * prevent emergency saves now (Version 0.90.5). 665 * prevent emergency saves now (Version 0.90.5).

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