1 | /* |
1 | /* |
2 | * static char *rcsid_config_h = |
2 | * static char *rcsid_config_h = |
3 | * "$Id: config.h,v 1.1 2006/02/03 07:12:48 root Exp $"; |
3 | * "$Id: config.h,v 1.2 2006/02/03 07:25:25 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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107 | * this gets more offset as the stat gets more depleted. |
107 | * this gets more offset as the stat gets more depleted. |
108 | * |
108 | * |
109 | */ |
109 | */ |
110 | /* GD */ |
110 | /* GD */ |
111 | |
111 | |
112 | #define BALSL_LOSS_CHANCE_RATIO 4 |
112 | #define BALSL_LOSS_CHANCE_RATIO 100 |
113 | #define BALSL_NUMBER_LOSSES_RATIO 6 |
113 | #define BALSL_NUMBER_LOSSES_RATIO 100 |
114 | #define BALSL_MAX_LOSS_RATIO 2 |
114 | #define BALSL_MAX_LOSS_RATIO 100 |
115 | |
115 | |
116 | |
116 | |
117 | /* Don't edit these values. They are configured in lib/settings. These are |
117 | /* Don't edit these values. They are configured in lib/settings. These are |
118 | Simply the defaults. */ |
118 | Simply the defaults. */ |
119 | |
119 | |
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221 | /* This determine how many entries are stored in the kill log. You |
221 | /* This determine how many entries are stored in the kill log. You |
222 | * can see this information with the 'party kills' command. More entries |
222 | * can see this information with the 'party kills' command. More entries |
223 | * mean slower performance and more memory. IF this is not defined, then |
223 | * mean slower performance and more memory. IF this is not defined, then |
224 | * this feature is disabled. |
224 | * this feature is disabled. |
225 | */ |
225 | */ |
226 | /* |
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227 | #define PARTY_KILL_LOG 20 |
226 | #define PARTY_KILL_LOG 20 |
228 | */ |
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229 | |
227 | |
230 | /* Use permanent experience code? |
228 | /* Use permanent experience code? |
231 | * This code allows players to build up a small amount of 'permanent |
229 | * This code allows players to build up a small amount of 'permanent |
232 | * experience' which reduces the effect of large experience drains, such as |
230 | * experience' which reduces the effect of large experience drains, such as |
233 | * death. This makes multiple frequent deaths less devastating, and also |
231 | * death. This makes multiple frequent deaths less devastating, and also |
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667 | * environment, you may want to set this to a higher value, so that |
665 | * environment, you may want to set this to a higher value, so that |
668 | * you are not spending too much time saving the characters. |
666 | * you are not spending too much time saving the characters. |
669 | * This option should now work (Crossfire 0.90.5) |
667 | * This option should now work (Crossfire 0.90.5) |
670 | */ |
668 | */ |
671 | |
669 | |
672 | /*#define SAVE_INTERVAL 300*/ |
670 | #define SAVE_INTERVAL 60 |
673 | |
671 | |
674 | /* |
672 | /* |
675 | * AUTOSAVE saves the player every AUTOSAVE ticks. A value of |
673 | * AUTOSAVE saves the player every AUTOSAVE ticks. A value of |
676 | * 5000 with MAX_TIME set at 120,000 means that the player will be |
674 | * 5000 with MAX_TIME set at 120,000 means that the player will be |
677 | * saved every 10 minutes. Some effort should probably be made to |
675 | * saved every 10 minutes. Some effort should probably be made to |
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680 | * may not be large enough to save all of them.) As it is now, it will |
678 | * may not be large enough to save all of them.) As it is now, it will |
681 | * just set the base tick of when they log on, which should keep the |
679 | * just set the base tick of when they log on, which should keep the |
682 | * saves pretty well spread out (in a fairly random fashion.) |
680 | * saves pretty well spread out (in a fairly random fashion.) |
683 | */ |
681 | */ |
684 | |
682 | |
685 | #define AUTOSAVE 5000 |
683 | #define AUTOSAVE 500 |
686 | |
684 | |
687 | /* Often, emergency save fails because the memory corruption that caused |
685 | /* Often, emergency save fails because the memory corruption that caused |
688 | * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE |
686 | * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE |
689 | * to disable emergency saves. This actually does |
687 | * to disable emergency saves. This actually does |
690 | * prevent emergency saves now (Version 0.90.5). |
688 | * prevent emergency saves now (Version 0.90.5). |