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Comparing deliantra/server/include/config.h (file contents):
Revision 1.19 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.21 by root, Sun Nov 26 19:48:49 2006 UTC

1/*
2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.19 2006/09/04 11:07:59 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
532 * will drop the client connection for falling too far behind. So if 527 * will drop the client connection for falling too far behind. So if
533 * you have very slow client connections, a larger value may be 528 * you have very slow client connections, a larger value may be
534 * warranted. 529 * warranted.
535 */ 530 */
536 531
537#define SOCKETBUFSIZE 128*1024 532#define SOCKETBUFSIZE 256*1024
538 533
539/* 534/*
540 * Your tmp-directory should be large enough to hold the uncompressed 535 * Your tmp-directory should be large enough to hold the uncompressed
541 * map-files for all who are playing. 536 * map-files for all who are playing.
542 * It ought to be locally mounted, since the function used to generate 537 * It ought to be locally mounted, since the function used to generate

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