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Comparing deliantra/server/include/config.h (file contents):
Revision 1.27 by root, Mon Dec 18 02:35:01 2006 UTC vs.
Revision 1.29 by root, Mon Dec 25 14:54:44 2006 UTC

392/* 392/*
393 * MAP_MAXRESET is the maximum time a map can have before being reset. It 393 * MAP_MAXRESET is the maximum time a map can have before being reset. It
394 * will override the time value set in the map, if that time is longer than 394 * will override the time value set in the map, if that time is longer than
395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the 395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the
396 * TMPDIR device, set this value to somethign small. The default 396 * TMPDIR device, set this value to somethign small. The default
397 * value in the map object is MAP_DEFAULTRESET (given in seconds.) 397 * value in the map object is given in seconds.->defaultreset
398 * I personally like 1 hour myself, for solo play. It is long enough that 398 * I personally like 1 hour myself, for solo play. It is long enough that
399 * maps won't be resetting as a solve a quest, but short enough that some 399 * maps won't be resetting as a solve a quest, but short enough that some
400 * maps (like shops and inns) will be reset during the time I play. 400 * maps (like shops and inns) will be reset during the time I play.
401 * Comment out MAP_MAXRESET time if you always want to use the value 401 * Comment out MAP_MAXRESET time if you always want to use the value
402 * in the map archetype. 402 * in the map archetype.
630 * saves pretty well spread out (in a fairly random fashion.) 630 * saves pretty well spread out (in a fairly random fashion.)
631 */ 631 */
632 632
633#define AUTOSAVE 1000 633#define AUTOSAVE 1000
634 634
635/* Often, emergency save fails because the memory corruption that caused
636 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
637 * to disable emergency saves. This actually does
638 * prevent emergency saves now (Version 0.90.5).
639 */
640
641#define NO_EMERGENCY_SAVE
642
643/* By selecting the following, whenever a player does a backup save (with
644 * the 'save command), the player will be saved at home (EMERGENCY_MAP_*
645 * information that is specified later). IF this is not set, the player
646 * will be saved at his present location.
647 */
648
649/*#define BACKUP_SAVE_AT_HOME*/
650
651/* RESET_LOCATION_TIME is the number of seconds that must elapse before 635/* RESET_LOCATION_TIME is the number of seconds that must elapse before
652 * we will return the player to his savebed location. If this is zero, 636 * we will return the player to his savebed location. If this is zero,
653 * this feature is disabled (player will resume where ever he was 637 * this feature is disabled (player will resume where ever he was
654 * when he last logged off). If this is set to less than two hours, 638 * when he last logged off). If this is set to less than two hours,
655 * it will prevent players from camping out in treasure rooms. 639 * it will prevent players from camping out in treasure rooms.

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