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392 | /* |
392 | /* |
393 | * MAP_MAXRESET is the maximum time a map can have before being reset. It |
393 | * MAP_MAXRESET is the maximum time a map can have before being reset. It |
394 | * will override the time value set in the map, if that time is longer than |
394 | * will override the time value set in the map, if that time is longer than |
395 | * MAP_MAXRESET. This value is in seconds. If you are low on space on the |
395 | * MAP_MAXRESET. This value is in seconds. If you are low on space on the |
396 | * TMPDIR device, set this value to somethign small. The default |
396 | * TMPDIR device, set this value to somethign small. The default |
397 | * value in the map object is MAP_DEFAULTRESET (given in seconds.) |
397 | * value in the map object is given in seconds.->defaultreset |
398 | * I personally like 1 hour myself, for solo play. It is long enough that |
398 | * I personally like 1 hour myself, for solo play. It is long enough that |
399 | * maps won't be resetting as a solve a quest, but short enough that some |
399 | * maps won't be resetting as a solve a quest, but short enough that some |
400 | * maps (like shops and inns) will be reset during the time I play. |
400 | * maps (like shops and inns) will be reset during the time I play. |
401 | * Comment out MAP_MAXRESET time if you always want to use the value |
401 | * Comment out MAP_MAXRESET time if you always want to use the value |
402 | * in the map archetype. |
402 | * in the map archetype. |