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Comparing deliantra/server/include/config.h (file contents):
Revision 1.32 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.35 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
465 */ 466 */
466/* IMPORTANT: there is a race during saving, where the umask is being applied */ 467/* IMPORTANT: there is a race during saving, where the umask is being applied */
467#define SAVE_MODE 0660 468#define SAVE_MODE 0660
468#define SAVE_DIR_MODE 0770 469#define SAVE_DIR_MODE 0770
469 470
470/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really
471 * needs to be selected. You can set both, and things will work fine,
472 * however, it just means that a lot more saving will be done, which
473 * can slow things down some.
474 */
475
476/* How often (in seconds) the player is saved if he drops things. If it is
477 * set to 0, the player will be saved for every item he drops. Otherwise,
478 * if the player drops and item, and the last time he was saved
479 * due to item drop is longer
480 * the SAVE_INTERVAL seconds, he is then saved. Depending on your playing
481 * environment, you may want to set this to a higher value, so that
482 * you are not spending too much time saving the characters.
483 * This option should now work (Crossfire 0.90.5)
484 */
485
486//#define SAVE_INTERVAL 60
487
488/* 471/*
489 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of 472 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of
490 * 5000 with MAX_TIME set at 120,000 means that the player will be 473 * 5000 with MAX_TIME set at 120,000 means that the player will be
491 * saved every 10 minutes. Some effort should probably be made to 474 * saved every 10 minutes. Some effort should probably be made to
492 * spread out these saves, but that might be more effort than it is 475 * spread out these saves, but that might be more effort than it is
515 * Set to one hour as default 498 * Set to one hour as default
516 */ 499 */
517 500
518#define RESET_LOCATION_TIME 3600 501#define RESET_LOCATION_TIME 3600
519 502
503/*
504 * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on).
505 */
506#define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies."
507

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