1 | /* |
1 | /* |
2 | * static char *rcsid_config_h = |
2 | * static char *rcsid_config_h = |
3 | * "$Id: config.h,v 1.3 2006/02/09 02:11:26 root Exp $"; |
3 | * "$Id: config.h,v 1.4 2006/02/09 02:22:04 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
77 | * |
77 | * |
78 | ***********************************************************************/ |
78 | ***********************************************************************/ |
79 | |
79 | |
80 | /* Use a very easy, non-challenging server? |
80 | /* Use a very easy, non-challenging server? |
81 | * Defining the COZY_SERVER will make the server much less challenging: |
81 | * Defining the COZY_SERVER will make the server much less challenging: |
82 | * no stats loss on death, much less experience loss. |
82 | * no stats loss on death, much less experience loss, and party members |
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83 | * are treated by pet monsters as the owner itself when moving "through" them. |
83 | */ |
84 | */ |
84 | #define COZY_SERVER 1 |
85 | #define COZY_SERVER 1 |
85 | |
86 | |
86 | /* Use balanced stat loss code? |
87 | /* Use balanced stat loss code? |
87 | * This code is a little more merciful with repeated stat loss at lower |
88 | * This code is a little more merciful with repeated stat loss at lower |