1 | /* |
1 | /* |
2 | * static char *rcsid_config_h = |
2 | * static char *rcsid_config_h = |
3 | * "$Id: config.h,v 1.3 2006/02/09 02:11:26 root Exp $"; |
3 | * "$Id: config.h,v 1.7 2006/03/13 20:45:30 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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77 | * |
77 | * |
78 | ***********************************************************************/ |
78 | ***********************************************************************/ |
79 | |
79 | |
80 | /* Use a very easy, non-challenging server? |
80 | /* Use a very easy, non-challenging server? |
81 | * Defining the COZY_SERVER will make the server much less challenging: |
81 | * Defining the COZY_SERVER will make the server much less challenging: |
82 | * no stats loss on death, much less experience loss. |
82 | * no stats loss on death, much less experience loss, and party members |
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83 | * are treated by pet monsters as the owner itself when moving "through" them. |
83 | */ |
84 | */ |
84 | #define COZY_SERVER 1 |
85 | #define COZY_SERVER 1 |
85 | |
86 | |
86 | /* Use balanced stat loss code? |
87 | /* Use balanced stat loss code? |
87 | * This code is a little more merciful with repeated stat loss at lower |
88 | * This code is a little more merciful with repeated stat loss at lower |
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611 | #define STARTMAX 500 /* How big array of objects to start with */ |
612 | #define STARTMAX 500 /* How big array of objects to start with */ |
612 | #define OBJ_EXPAND 100 /* How big steps to use when expanding array */ |
613 | #define OBJ_EXPAND 100 /* How big steps to use when expanding array */ |
613 | |
614 | |
614 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
615 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
615 | |
616 | |
616 | #define ARCHTABLE 5003 /* Used when hashing archetypes */ |
617 | #define ARCHTABLE 32749 /* Used when hashing archetypes */ |
617 | #define MAXSTRING 20 |
618 | #define MAXSTRING 20 |
618 | |
619 | |
619 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
620 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
620 | |
621 | |
621 | |
622 | |
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652 | * thus requiring that the server be setuid/setgid, and more generous |
653 | * thus requiring that the server be setuid/setgid, and more generous |
653 | * permisisons needed. |
654 | * permisisons needed. |
654 | * SAVE_MODE is permissions for the files, SAVE_DIR_MODE is permission |
655 | * SAVE_MODE is permissions for the files, SAVE_DIR_MODE is permission |
655 | * for nay directories created. |
656 | * for nay directories created. |
656 | */ |
657 | */ |
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658 | /* IMPORTANT: there is a race during saving, where the umask is being applied */ |
657 | #define SAVE_MODE 0660 |
659 | #define SAVE_MODE 0660 |
658 | #define SAVE_DIR_MODE 0770 |
660 | #define SAVE_DIR_MODE 0770 |
659 | |
661 | |
660 | /* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really |
662 | /* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really |
661 | * needs to be selected. You can set both, and things will work fine, |
663 | * needs to be selected. You can set both, and things will work fine, |
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671 | * environment, you may want to set this to a higher value, so that |
673 | * environment, you may want to set this to a higher value, so that |
672 | * you are not spending too much time saving the characters. |
674 | * you are not spending too much time saving the characters. |
673 | * This option should now work (Crossfire 0.90.5) |
675 | * This option should now work (Crossfire 0.90.5) |
674 | */ |
676 | */ |
675 | |
677 | |
676 | #define SAVE_INTERVAL 60 |
678 | //#define SAVE_INTERVAL 60 |
677 | |
679 | |
678 | /* |
680 | /* |
679 | * AUTOSAVE saves the player every AUTOSAVE ticks. A value of |
681 | * AUTOSAVE saves the player every AUTOSAVE ticks. A value of |
680 | * 5000 with MAX_TIME set at 120,000 means that the player will be |
682 | * 5000 with MAX_TIME set at 120,000 means that the player will be |
681 | * saved every 10 minutes. Some effort should probably be made to |
683 | * saved every 10 minutes. Some effort should probably be made to |