1 | /* |
1 | /* |
2 | * static char *rcsid_config_h = |
2 | * static char *rcsid_config_h = |
3 | * "$Id: config.h,v 1.5 2006/03/07 13:44:43 root Exp $"; |
3 | * "$Id: config.h,v 1.7 2006/03/13 20:45:30 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
612 | #define STARTMAX 500 /* How big array of objects to start with */ |
612 | #define STARTMAX 500 /* How big array of objects to start with */ |
613 | #define OBJ_EXPAND 100 /* How big steps to use when expanding array */ |
613 | #define OBJ_EXPAND 100 /* How big steps to use when expanding array */ |
614 | |
614 | |
615 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
615 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
616 | |
616 | |
617 | #define ARCHTABLE 5003 /* Used when hashing archetypes */ |
617 | #define ARCHTABLE 32749 /* Used when hashing archetypes */ |
618 | #define MAXSTRING 20 |
618 | #define MAXSTRING 20 |
619 | |
619 | |
620 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
620 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
621 | |
621 | |
622 | |
622 | |
… | |
… | |
694 | * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE |
694 | * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE |
695 | * to disable emergency saves. This actually does |
695 | * to disable emergency saves. This actually does |
696 | * prevent emergency saves now (Version 0.90.5). |
696 | * prevent emergency saves now (Version 0.90.5). |
697 | */ |
697 | */ |
698 | |
698 | |
699 | //#define NO_EMERGENCY_SAVE |
699 | #define NO_EMERGENCY_SAVE |
700 | |
700 | |
701 | /* By selecting the following, whenever a player does a backup save (with |
701 | /* By selecting the following, whenever a player does a backup save (with |
702 | * the 'save command), the player will be saved at home (EMERGENCY_MAP_* |
702 | * the 'save command), the player will be saved at home (EMERGENCY_MAP_* |
703 | * information that is specified later). IF this is not set, the player |
703 | * information that is specified later). IF this is not set, the player |
704 | * will be saved at his present location. |
704 | * will be saved at his present location. |