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Comparing deliantra/server/include/config.h (file contents):
Revision 1.23 by root, Wed Dec 13 02:55:50 2006 UTC vs.
Revision 1.29 by root, Mon Dec 25 14:54:44 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 22*/
23 23
24/* This file contains various #defines that select various options. 24/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 25 * Some may not be desirable, and some just may not work.
26 * 26 *
66 * DEBUG - more verbose message logging? 66 * DEBUG - more verbose message logging?
67 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive 67 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
68 * MAX_TIME - how long an internal tick is in microseconds 68 * MAX_TIME - how long an internal tick is in microseconds
69 * MANY_CORES - generate core dumps on gross errors instead of continuing? 69 * MANY_CORES - generate core dumps on gross errors instead of continuing?
70 * PARTY_KILL_LOG - stores party kill information 70 * PARTY_KILL_LOG - stores party kill information
71 * WATCHDOG - allows use of an external watchdog program
72 * 71 *
73 ***********************************************************************/ 72 ***********************************************************************/
74 73
75/* Use a very easy, non-challenging server? 74/* Use a very easy, non-challenging server?
76 * Defining the COZY_SERVER will make the server much less challenging: 75 * Defining the COZY_SERVER will make the server much less challenging:
132#define SIMPLE_EXP TRUE 131#define SIMPLE_EXP TRUE
133#define SPELLPOINT_LEVEL_DEPEND TRUE 132#define SPELLPOINT_LEVEL_DEPEND TRUE
134#define SPELL_ENCUMBRANCE TRUE 133#define SPELL_ENCUMBRANCE TRUE
135#define SPELL_FAILURE_EFFECTS FALSE 134#define SPELL_FAILURE_EFFECTS FALSE
136#define REAL_WIZ TRUE 135#define REAL_WIZ TRUE
137#define RECYCLE_TMP_MAPS FALSE
138#define RESURRECTION FALSE 136#define RESURRECTION FALSE
139#define SEARCH_ITEMS TRUE 137#define SEARCH_ITEMS TRUE
140#define NOT_PERMADETH TRUE 138#define NOT_PERMADETH TRUE
141#define EXPLORE_MODE FALSE 139#define EXPLORE_MODE FALSE
142#define STAT_LOSS_ON_DEATH FALSE 140#define STAT_LOSS_ON_DEATH FALSE
253/* GD */ 251/* GD */
254 252
255#define PERM_EXP_GAIN_RATIO 0.10f 253#define PERM_EXP_GAIN_RATIO 0.10f
256#define PERM_EXP_MAX_LOSS_RATIO 0.50f 254#define PERM_EXP_MAX_LOSS_RATIO 0.50f
257 255
258/*
259 * WATCHDOG lets sends datagrams to port 13325 on localhost
260 * in (more-or-less) regular intervals, so an external watchdog
261 * program can kill the server if it hangs (for whatever reason).
262 * It shouldn't hurt anyone if this is defined but you don't
263 * have an watchdog program.
264 */
265#define WATCHDOG
266
267/* Enable the new material code - it needs some work. You can 256/* Enable the new material code - it needs some work. You can
268 * enable this, and things will work, just you'll see a whole 257 * enable this, and things will work, just you'll see a whole
269 * bunch more materials show up, and thus a whole bunch more materials 258 * bunch more materials show up, and thus a whole bunch more materials
270 * in your inventory, and the sorting for them isn't really good. 259 * in your inventory, and the sorting for them isn't really good.
271 */ 260 */
403/* 392/*
404 * MAP_MAXRESET is the maximum time a map can have before being reset. It 393 * MAP_MAXRESET is the maximum time a map can have before being reset. It
405 * will override the time value set in the map, if that time is longer than 394 * will override the time value set in the map, if that time is longer than
406 * MAP_MAXRESET. This value is in seconds. If you are low on space on the 395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the
407 * TMPDIR device, set this value to somethign small. The default 396 * TMPDIR device, set this value to somethign small. The default
408 * value in the map object is MAP_DEFAULTRESET (given in seconds.) 397 * value in the map object is given in seconds.->defaultreset
409 * I personally like 1 hour myself, for solo play. It is long enough that 398 * I personally like 1 hour myself, for solo play. It is long enough that
410 * maps won't be resetting as a solve a quest, but short enough that some 399 * maps won't be resetting as a solve a quest, but short enough that some
411 * maps (like shops and inns) will be reset during the time I play. 400 * maps (like shops and inns) will be reset during the time I play.
412 * Comment out MAP_MAXRESET time if you always want to use the value 401 * Comment out MAP_MAXRESET time if you always want to use the value
413 * in the map archetype. 402 * in the map archetype.
641 * saves pretty well spread out (in a fairly random fashion.) 630 * saves pretty well spread out (in a fairly random fashion.)
642 */ 631 */
643 632
644#define AUTOSAVE 1000 633#define AUTOSAVE 1000
645 634
646/* Often, emergency save fails because the memory corruption that caused
647 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
648 * to disable emergency saves. This actually does
649 * prevent emergency saves now (Version 0.90.5).
650 */
651
652#define NO_EMERGENCY_SAVE
653
654/* By selecting the following, whenever a player does a backup save (with
655 * the 'save command), the player will be saved at home (EMERGENCY_MAP_*
656 * information that is specified later). IF this is not set, the player
657 * will be saved at his present location.
658 */
659
660/*#define BACKUP_SAVE_AT_HOME*/
661
662/* RESET_LOCATION_TIME is the number of seconds that must elapse before 635/* RESET_LOCATION_TIME is the number of seconds that must elapse before
663 * we will return the player to his savebed location. If this is zero, 636 * we will return the player to his savebed location. If this is zero,
664 * this feature is disabled (player will resume where ever he was 637 * this feature is disabled (player will resume where ever he was
665 * when he last logged off). If this is set to less than two hours, 638 * when he last logged off). If this is set to less than two hours,
666 * it will prevent players from camping out in treasure rooms. 639 * it will prevent players from camping out in treasure rooms.

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