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Comparing deliantra/server/include/config.h (file contents):
Revision 1.31 by root, Sat Dec 30 15:07:59 2006 UTC vs.
Revision 1.42 by root, Fri Apr 27 19:53:05 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 23 */
23 24
24/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
26 * 27 *
27 * There are some options that are not selectable in this file which 28 * There are some options that are not selectable in this file which
164/* DEBUG generates copious amounts of output. I tend to change the CC options 165/* DEBUG generates copious amounts of output. I tend to change the CC options
165 * in the crosssite.def file if I want this. By default, you probably 166 * in the crosssite.def file if I want this. By default, you probably
166 * dont want this defined. 167 * dont want this defined.
167 */ 168 */
168#ifndef DEBUG 169#ifndef DEBUG
169#define DEBUG 170# define DEBUG
170#endif 171#endif
171/* 172/*
172 * This option creates more core files. In some areas, there are certain 173 * This option creates more core files. In some areas, there are certain
173 * checks done to try and make the program more stable (ie, check 174 * checks done to try and make the program more stable (ie, check
174 * parameter for null, return if it is). These checks are being done 175 * parameter for null, return if it is). These checks are being done
219 */ 220 */
220#define NO_POLYMORPH 221#define NO_POLYMORPH
221 222
222 223
223/* This determine how many entries are stored in the kill log. You 224/* This determine how many entries are stored in the kill log. You
224 * can see this information with the 'party kills' command. More entries 225 * can see this information with the 'party kills' command. More entries
225 * mean slower performance and more memory. IF this is not defined, then 226 * mean slower performance and more memory.
226 * this feature is disabled.
227 */ 227 */
228#define PARTY_KILL_LOG 20 228#define PARTY_KILL_LOG 40
229 229
230/* 230/*
231 * The PERM_EXP values adjust the behaviour of permenent experience. - if 231 * The PERM_EXP values adjust the behaviour of permenent experience. - if
232 * the setting permanent_experience_percentage is zero, these values have 232 * the setting permanent_experience_percentage is zero, these values have
233 * no meaning. The value in the settings file is the percentage of the 233 * no meaning. The value in the settings file is the percentage of the
261 261
262/* 262/*
263#define NEW_MATERIAL_CODE 263#define NEW_MATERIAL_CODE
264*/ 264*/
265 265
266/***********************************************************************
267 * SECTION 2 - Machine/Compiler specific stuff.
268 *
269 * Short list of items:
270 * COMPRESS_SUFFIX - selection of compression programs
271 * O_NDELAY - If you don't have O_NDELAY, uncomment it.
272 *
273 ***********************************************************************/
274
275/*
276 * If you compress your files to save space, set the COMPRESS_SUFFIX below
277 * to the compression suffix you want (.Z, .gz, .bz2). The autoconf
278 * should already find the program to use. If you set the suffix to
279 * something that autoconf did not find, you are likely to have serious
280 * problems, so make sure you have the appropriate compression tool installed
281 * before you set this. You can look at the autoconf.h file to see
282 * what compression tools it found (search for COMPRESS).
283 * Note that this is used when saving files. Crossfire will search all
284 * methods when loading a file to see if it finds a match
285 */
286
287#ifndef COMPRESS_SUFFIX
288/* #define COMPRESS_SUFFIX ".Z" */
289#endif
290
291/* If you get a complaint about O_NDELAY not being known/undefined, try
292 * uncommenting this.
293 * This may cause problems - O_NONBLOCK will return -1 on blocking writes
294 * and set error to EAGAIN. O_NDELAY returns 0. This is only if no bytes
295 * can be written - otherwise, the number of bytes written will be returned
296 * for both modes.
297 */
298
299/*
300#define O_NDELAY O_NONBLOCK
301*/
302
303 266
304/*********************************************************************** 267/***********************************************************************
305 * Section 3 268 * Section 3
306 * 269 *
307 * General file and other defaults that don't need to be changed, and 270 * General file and other defaults that don't need to be changed, and
308 * do not change gameplay as percieved by players much. Some options 271 * do not change gameplay as percieved by players much. Some options
309 * may affect memory consumption however. 272 * may affect memory consumption however.
310 * 273 *
311 * Values: 274 * Values:
312 * 275 *
313 * BANFILE - ban certain users/hosts.
314 * CSPORT - port to use for new client/server 276 * CSPORT - port to use for new client/server
315 * DMFILE - file with dm/wizard access lists 277 * DMFILE - file with dm/wizard access lists
316 * LOGFILE - where to log if using -daemon option 278 * LOGFILE - where to log if using -daemon option
317 * MAP_ - various map timeout and swapping parameters 279 * MAP_ - various map timeout and swapping parameters
318 * MAX_OBJECTS - how many objects to keep in memory. 280 * MAX_OBJECTS - how many objects to keep in memory.
325 * TMPDIR - directory to use for temp files 287 * TMPDIR - directory to use for temp files
326 * UNIQUE_DIR - directory to put unique item files into 288 * UNIQUE_DIR - directory to put unique item files into
327 *********************************************************************** 289 ***********************************************************************
328 */ 290 */
329 291
330/*
331 * BANFILE - file used to ban certain sites from playing. See the example
332 * ban_file for examples.
333 */
334#ifndef BANFILE
335#define BANFILE "ban_file"
336#endif
337
338/* CSPORT is the port used for the new client/server code. Change 292/* CSPORT is the port used for the new client/server code. Change
339 * if desired. Only of relevance if ERIC_SERVER is set above 293 * if desired. Only of relevance if ERIC_SERVER is set above
340 */ 294 */
341#define CSPORT 13327 /* old port + 1 */ 295#define CSPORT 13327 /* old port + 1 */
342
343 296
344/* 297/*
345 * DMFILE 298 * DMFILE
346 * A file containing valid names that can be dm, one on each line. See 299 * A file containing valid names that can be dm, one on each line. See
347 * example dm_file for syntax help. 300 * example dm_file for syntax help.
348 */ 301 */
349#ifndef DMFILE 302#ifndef DMFILE
350#define DMFILE "dm_file" 303#define DMFILE "dm_file"
351#endif 304#endif
352
353 305
354/* LOGFILE specifies which file to log to when playing with the 306/* LOGFILE specifies which file to log to when playing with the
355 * -daemon option. 307 * -daemon option.
356 */ 308 */
357#ifndef LOGFILE 309#ifndef LOGFILE
379 * (It resides in the CONFDIR directory) 331 * (It resides in the CONFDIR directory)
380 */ 332 */
381#ifndef SHUTDOWN_FILE 333#ifndef SHUTDOWN_FILE
382#define SHUTDOWN_FILE "shutdown" 334#define SHUTDOWN_FILE "shutdown"
383#endif 335#endif
384
385 336
386/* 337/*
387 * SOCKETBUFSIZE is the size of the buffer used internally by the server for 338 * SOCKETBUFSIZE is the size of the buffer used internally by the server for
388 * storing backlogged messages for the client. This is not operating system 339 * storing backlogged messages for the client. This is not operating system
389 * buffers or the like. This amount is used per connection (client). 340 * buffers or the like. This amount is used per connection (client).
399 * Your tmp-directory should be large enough to hold the uncompressed 350 * Your tmp-directory should be large enough to hold the uncompressed
400 * map-files for all who are playing. Local to 'lib' directory. 351 * map-files for all who are playing. Local to 'lib' directory.
401 */ 352 */
402#define TMPDIR "tmp" 353#define TMPDIR "tmp"
403 354
404
405/* Directory to use for unique items. This is placed into the 'lib' 355/* Directory to use for unique items. This is placed into the 'lib'
406 * directory. Changing this will cause any old unique items file 356 * directory. Changing this will cause any old unique items file
407 * not to be used. 357 * not to be used.
408 */ 358 */
409#define UNIQUE_DIR "unique-items" 359#define UNIQUE_DIR "unique-items"
417#define TEMPLATE_DIR "template-maps" 367#define TEMPLATE_DIR "template-maps"
418#define ARCHETYPES "archetypes" 368#define ARCHETYPES "archetypes"
419#define REGIONS "regions" 369#define REGIONS "regions"
420#define HIGHSCORE "highscore" 370#define HIGHSCORE "highscore"
421#define TREASURES "treasures" 371#define TREASURES "treasures"
422#define BANISHFILE "banish_file"
423 372
424#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ 373#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
425 374
426#define ARCHTABLE 16384 /* Arch hashtable size */
427#define MAXSTRING 20 375#define MAXSTRING 20
428 376
429#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 377#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
430 378
431 379
448 * start their own crossfire, you won't need to define this. 396 * start their own crossfire, you won't need to define this.
449 * 397 *
450 */ 398 */
451 399
452#ifndef PLAYERDIR 400#ifndef PLAYERDIR
453#define PLAYERDIR "players" 401# define PLAYERDIR "players"
454#endif 402#endif
455 403
456/* 404/*
457 * If you have defined SAVE_PLAYER, you might want to change this, too. 405 * If you have defined SAVE_PLAYER, you might want to change this, too.
458 * This is the access rights for the players savefiles. 406 * This is the access rights for the players savefiles.
466 */ 414 */
467/* IMPORTANT: there is a race during saving, where the umask is being applied */ 415/* IMPORTANT: there is a race during saving, where the umask is being applied */
468#define SAVE_MODE 0660 416#define SAVE_MODE 0660
469#define SAVE_DIR_MODE 0770 417#define SAVE_DIR_MODE 0770
470 418
471/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really
472 * needs to be selected. You can set both, and things will work fine,
473 * however, it just means that a lot more saving will be done, which
474 * can slow things down some.
475 */
476
477/* How often (in seconds) the player is saved if he drops things. If it is
478 * set to 0, the player will be saved for every item he drops. Otherwise,
479 * if the player drops and item, and the last time he was saved
480 * due to item drop is longer
481 * the SAVE_INTERVAL seconds, he is then saved. Depending on your playing
482 * environment, you may want to set this to a higher value, so that
483 * you are not spending too much time saving the characters.
484 * This option should now work (Crossfire 0.90.5)
485 */
486
487//#define SAVE_INTERVAL 60
488
489/* 419/*
490 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of 420 * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on).
491 * 5000 with MAX_TIME set at 120,000 means that the player will be
492 * saved every 10 minutes. Some effort should probably be made to
493 * spread out these saves, but that might be more effort than it is
494 * worth (Depending on the spacing, if enough players log on, the spacing
495 * may not be large enough to save all of them.) As it is now, it will
496 * just set the base tick of when they log on, which should keep the
497 * saves pretty well spread out (in a fairly random fashion.)
498 */
499
500#define AUTOSAVE 1000
501
502/* RESET_LOCATION_TIME is the number of seconds that must elapse before
503 * we will return the player to his savebed location. If this is zero,
504 * this feature is disabled (player will resume where ever he was
505 * when he last logged off). If this is set to less than two hours,
506 * it will prevent players from camping out in treasure rooms.
507 * Do not comment this out - it must be set to something - if you
508 * comment this out, the program will not compile.
509 * 421 */
510 * This will work to BACKUP_SAVE_AT_HOME at home above, but where the player 422#define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies."
511 * where appear under what conditions is a little complicated depending
512 * on how the player exited the game. But if the elapsed time is greater than
513 * the value below, player will always get returned to savebed location
514 * location.
515 *
516 * Set to one hour as default
517 */
518 423
519#define RESET_LOCATION_TIME 3600
520

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