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Comparing deliantra/server/include/config.h (file contents):
Revision 1.24 by root, Thu Dec 14 21:46:34 2006 UTC vs.
Revision 1.30 by root, Sat Dec 30 10:16:10 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 22*/
23 23
24/* This file contains various #defines that select various options. 24/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 25 * Some may not be desirable, and some just may not work.
26 * 26 *
131#define SIMPLE_EXP TRUE 131#define SIMPLE_EXP TRUE
132#define SPELLPOINT_LEVEL_DEPEND TRUE 132#define SPELLPOINT_LEVEL_DEPEND TRUE
133#define SPELL_ENCUMBRANCE TRUE 133#define SPELL_ENCUMBRANCE TRUE
134#define SPELL_FAILURE_EFFECTS FALSE 134#define SPELL_FAILURE_EFFECTS FALSE
135#define REAL_WIZ TRUE 135#define REAL_WIZ TRUE
136#define RECYCLE_TMP_MAPS FALSE
137#define RESURRECTION FALSE 136#define RESURRECTION FALSE
138#define SEARCH_ITEMS TRUE 137#define SEARCH_ITEMS TRUE
139#define NOT_PERMADETH TRUE 138#define NOT_PERMADETH TRUE
140#define EXPLORE_MODE FALSE 139#define EXPLORE_MODE FALSE
141#define STAT_LOSS_ON_DEATH FALSE 140#define STAT_LOSS_ON_DEATH FALSE
393/* 392/*
394 * MAP_MAXRESET is the maximum time a map can have before being reset. It 393 * MAP_MAXRESET is the maximum time a map can have before being reset. It
395 * will override the time value set in the map, if that time is longer than 394 * will override the time value set in the map, if that time is longer than
396 * MAP_MAXRESET. This value is in seconds. If you are low on space on the 395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the
397 * TMPDIR device, set this value to somethign small. The default 396 * TMPDIR device, set this value to somethign small. The default
398 * value in the map object is MAP_DEFAULTRESET (given in seconds.) 397 * value in the map object is given in seconds.->defaultreset
399 * I personally like 1 hour myself, for solo play. It is long enough that 398 * I personally like 1 hour myself, for solo play. It is long enough that
400 * maps won't be resetting as a solve a quest, but short enough that some 399 * maps won't be resetting as a solve a quest, but short enough that some
401 * maps (like shops and inns) will be reset during the time I play. 400 * maps (like shops and inns) will be reset during the time I play.
402 * Comment out MAP_MAXRESET time if you always want to use the value 401 * Comment out MAP_MAXRESET time if you always want to use the value
403 * in the map archetype. 402 * in the map archetype.
527 * not to be used. 526 * not to be used.
528 */ 527 */
529#define UNIQUE_DIR "unique-items" 528#define UNIQUE_DIR "unique-items"
530 529
531/* 530/*
532 * These define the players starting map and location on that map, and where
533 * emergency saves are defined. This should be left as is unless you make
534 * major changes to the map.
535 */
536
537#define EMERGENCY_MAPPATH "/city/city"
538#define EMERGENCY_X 15
539#define EMERGENCY_Y 19
540
541
542/*
543 * These defines tells where, relative to LIBDIR, the maps, the map-index, 531 * These defines tells where, relative to LIBDIR, the maps, the map-index,
544 * archetypes highscore and treaures files and directories can be found. 532 * archetypes highscore and treaures files and directories can be found.
545 */ 533 */
546 534
547#define MAPDIR "maps" 535#define MAPDIR "maps"
549#define ARCHETYPES "archetypes" 537#define ARCHETYPES "archetypes"
550#define REGIONS "regions" 538#define REGIONS "regions"
551#define HIGHSCORE "highscore" 539#define HIGHSCORE "highscore"
552#define TREASURES "treasures" 540#define TREASURES "treasures"
553#define BANISHFILE "banish_file" 541#define BANISHFILE "banish_file"
554
555#define MAX_ERRORS 25 /* Bail out if more are received during tick */
556#define OBJ_EXPAND 5000 /* How big steps to use when expanding array */
557 542
558#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ 543#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
559 544
560#define ARCHTABLE 16384 /* Arch hashtable size */ 545#define ARCHTABLE 16384 /* Arch hashtable size */
561#define MAXSTRING 20 546#define MAXSTRING 20
631 * saves pretty well spread out (in a fairly random fashion.) 616 * saves pretty well spread out (in a fairly random fashion.)
632 */ 617 */
633 618
634#define AUTOSAVE 1000 619#define AUTOSAVE 1000
635 620
636/* Often, emergency save fails because the memory corruption that caused
637 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
638 * to disable emergency saves. This actually does
639 * prevent emergency saves now (Version 0.90.5).
640 */
641
642#define NO_EMERGENCY_SAVE
643
644/* By selecting the following, whenever a player does a backup save (with
645 * the 'save command), the player will be saved at home (EMERGENCY_MAP_*
646 * information that is specified later). IF this is not set, the player
647 * will be saved at his present location.
648 */
649
650/*#define BACKUP_SAVE_AT_HOME*/
651
652/* RESET_LOCATION_TIME is the number of seconds that must elapse before 621/* RESET_LOCATION_TIME is the number of seconds that must elapse before
653 * we will return the player to his savebed location. If this is zero, 622 * we will return the player to his savebed location. If this is zero,
654 * this feature is disabled (player will resume where ever he was 623 * this feature is disabled (player will resume where ever he was
655 * when he last logged off). If this is set to less than two hours, 624 * when he last logged off). If this is set to less than two hours,
656 * it will prevent players from camping out in treasure rooms. 625 * it will prevent players from camping out in treasure rooms.

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