--- deliantra/server/include/config.h 2006/03/15 15:35:50 1.9 +++ deliantra/server/include/config.h 2006/04/28 13:56:26 1.16 @@ -84,6 +84,11 @@ */ #define COZY_SERVER 1 +/* + * Make it impossible to pk outside the arena. + */ +#define PROHIBIT_PLAYERKILL 1 + /* Use balanced stat loss code? * This code is a little more merciful with repeated stat loss at lower * levels. Basically, the more stats you have lost, the less likely that @@ -148,6 +153,7 @@ #define ARMOR_WEIGHT_LINEAR TRUE #define ARMOR_SPEED_IMPROVEMENT 10 #define ARMOR_SPEED_LINEAR TRUE +#define CREATE_HOME_PORTALS FALSE /* you can edit the ones below */ @@ -208,8 +214,8 @@ * MSW 2001-05-28 */ -#define MAP_CLIENT_X 25 -#define MAP_CLIENT_Y 25 +#define MAP_CLIENT_X 31 +#define MAP_CLIENT_Y 31 /* * If you feel the game is too fast or too slow, change MAX_TIME. @@ -445,7 +451,7 @@ * 25000 is about 8.5 MB */ -#define MAX_OBJECTS 100000 +#define MAX_OBJECTS 200000 /* * Max objects low water mark (lwm). If defined, the map swapping strategy @@ -700,7 +706,7 @@ /*#define BACKUP_SAVE_AT_HOME*/ /* RESET_LOCATION_TIME is the number of seconds that must elapse before - * we fill return the player to his savebed location. If this is zero, + * we will return the player to his savebed location. If this is zero, * this feature is disabled (player will resume where ever he was * when he last logged off). If this is set to less than two hours, * it will prevent players from camping out in treasure rooms.