--- deliantra/server/include/config.h 2006/04/22 15:01:47 1.15 +++ deliantra/server/include/config.h 2006/05/31 23:30:56 1.17 @@ -153,6 +153,7 @@ #define ARMOR_WEIGHT_LINEAR TRUE #define ARMOR_SPEED_IMPROVEMENT 10 #define ARMOR_SPEED_LINEAR TRUE +#define CREATE_HOME_PORTALS FALSE /* you can edit the ones below */ @@ -414,9 +415,9 @@ */ /* How many ticks till maps are swapped out */ -#define MAP_MAXTIMEOUT 1000 +#define MAP_MAXTIMEOUT 500 /* At least that many ticks before swapout */ -#define MAP_MINTIMEOUT 500 +#define MAP_MINTIMEOUT 300 /* * MAP_MAXRESET is the maximum time a map can have before being reset. It @@ -607,8 +608,8 @@ #define BANISHFILE "banish_file" #define MAX_ERRORS 25 /* Bail out if more are received during tick */ -#define STARTMAX 500 /* How big array of objects to start with */ -#define OBJ_EXPAND 100 /* How big steps to use when expanding array */ +#define STARTMAX 4000 /* How big array of objects to start with */ +#define OBJ_EXPAND 500 /* How big steps to use when expanding array */ #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ @@ -686,7 +687,7 @@ * saves pretty well spread out (in a fairly random fashion.) */ -#define AUTOSAVE 500 +#define AUTOSAVE 1000 /* Often, emergency save fails because the memory corruption that caused * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE