--- deliantra/server/include/config.h 2006/05/31 23:30:56 1.17 +++ deliantra/server/include/config.h 2006/09/16 22:06:17 1.20 @@ -1,9 +1,4 @@ /* - * static char *rcsid_config_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -415,7 +410,7 @@ */ /* How many ticks till maps are swapped out */ -#define MAP_MAXTIMEOUT 500 +#define MAP_MAXTIMEOUT 300 /* At least that many ticks before swapout */ #define MAP_MINTIMEOUT 300 @@ -435,7 +430,7 @@ /* Maximum time to reset. */ #define MAP_MAXRESET 7200 /* Default time to reset. */ -#define MAP_DEFAULTRESET 7200 +#define MAP_DEFAULTRESET 3600 /* * MAX_OBJECTS is no hard limit. If this limit is exceeded, crossfire @@ -451,7 +446,7 @@ * 25000 is about 8.5 MB */ -#define MAX_OBJECTS 200000 +#define MAX_OBJECTS 400000 /* * Max objects low water mark (lwm). If defined, the map swapping strategy @@ -608,8 +603,7 @@ #define BANISHFILE "banish_file" #define MAX_ERRORS 25 /* Bail out if more are received during tick */ -#define STARTMAX 4000 /* How big array of objects to start with */ -#define OBJ_EXPAND 500 /* How big steps to use when expanding array */ +#define OBJ_EXPAND 5000 /* How big steps to use when expanding array */ #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */