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Comparing deliantra/server/include/config.h (file contents):
Revision 1.28 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.30 by root, Sat Dec 30 10:16:10 2006 UTC

392/* 392/*
393 * MAP_MAXRESET is the maximum time a map can have before being reset. It 393 * MAP_MAXRESET is the maximum time a map can have before being reset. It
394 * will override the time value set in the map, if that time is longer than 394 * will override the time value set in the map, if that time is longer than
395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the 395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the
396 * TMPDIR device, set this value to somethign small. The default 396 * TMPDIR device, set this value to somethign small. The default
397 * value in the map object is MAP_DEFAULTRESET (given in seconds.) 397 * value in the map object is given in seconds.->defaultreset
398 * I personally like 1 hour myself, for solo play. It is long enough that 398 * I personally like 1 hour myself, for solo play. It is long enough that
399 * maps won't be resetting as a solve a quest, but short enough that some 399 * maps won't be resetting as a solve a quest, but short enough that some
400 * maps (like shops and inns) will be reset during the time I play. 400 * maps (like shops and inns) will be reset during the time I play.
401 * Comment out MAP_MAXRESET time if you always want to use the value 401 * Comment out MAP_MAXRESET time if you always want to use the value
402 * in the map archetype. 402 * in the map archetype.
526 * not to be used. 526 * not to be used.
527 */ 527 */
528#define UNIQUE_DIR "unique-items" 528#define UNIQUE_DIR "unique-items"
529 529
530/* 530/*
531 * These define the players starting map and location on that map, and where
532 * emergency saves are defined. This should be left as is unless you make
533 * major changes to the map.
534 */
535
536#define EMERGENCY_MAPPATH "/city/city"
537#define EMERGENCY_X 15
538#define EMERGENCY_Y 19
539
540
541/*
542 * These defines tells where, relative to LIBDIR, the maps, the map-index, 531 * These defines tells where, relative to LIBDIR, the maps, the map-index,
543 * archetypes highscore and treaures files and directories can be found. 532 * archetypes highscore and treaures files and directories can be found.
544 */ 533 */
545 534
546#define MAPDIR "maps" 535#define MAPDIR "maps"
548#define ARCHETYPES "archetypes" 537#define ARCHETYPES "archetypes"
549#define REGIONS "regions" 538#define REGIONS "regions"
550#define HIGHSCORE "highscore" 539#define HIGHSCORE "highscore"
551#define TREASURES "treasures" 540#define TREASURES "treasures"
552#define BANISHFILE "banish_file" 541#define BANISHFILE "banish_file"
553
554#define MAX_ERRORS 25 /* Bail out if more are received during tick */
555#define OBJ_EXPAND 5000 /* How big steps to use when expanding array */
556 542
557#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ 543#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
558 544
559#define ARCHTABLE 16384 /* Arch hashtable size */ 545#define ARCHTABLE 16384 /* Arch hashtable size */
560#define MAXSTRING 20 546#define MAXSTRING 20

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