--- deliantra/server/include/config.h 2006/12/22 16:34:00 1.28 +++ deliantra/server/include/config.h 2006/12/30 10:16:10 1.30 @@ -394,7 +394,7 @@ * will override the time value set in the map, if that time is longer than * MAP_MAXRESET. This value is in seconds. If you are low on space on the * TMPDIR device, set this value to somethign small. The default - * value in the map object is MAP_DEFAULTRESET (given in seconds.) + * value in the map object is given in seconds.->defaultreset * I personally like 1 hour myself, for solo play. It is long enough that * maps won't be resetting as a solve a quest, but short enough that some * maps (like shops and inns) will be reset during the time I play. @@ -528,17 +528,6 @@ #define UNIQUE_DIR "unique-items" /* - * These define the players starting map and location on that map, and where - * emergency saves are defined. This should be left as is unless you make - * major changes to the map. - */ - -#define EMERGENCY_MAPPATH "/city/city" -#define EMERGENCY_X 15 -#define EMERGENCY_Y 19 - - -/* * These defines tells where, relative to LIBDIR, the maps, the map-index, * archetypes highscore and treaures files and directories can be found. */ @@ -551,9 +540,6 @@ #define TREASURES "treasures" #define BANISHFILE "banish_file" -#define MAX_ERRORS 25 /* Bail out if more are received during tick */ -#define OBJ_EXPAND 5000 /* How big steps to use when expanding array */ - #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ #define ARCHTABLE 16384 /* Arch hashtable size */