--- deliantra/server/include/config.h 2007/04/27 19:53:05 1.42
+++ deliantra/server/include/config.h 2007/11/08 19:43:24 1.48
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The authors can be reached via e-mail at crossfire@schmorp.de
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
/* This file contains various #defines that select various options.
@@ -63,7 +62,6 @@
* alphabetically.
*
* Short list of features, and what to search for:
- * CS_LOGSTATS - log various new client/server data.
* DEBUG - more verbose message logging?
* MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
* MAX_TIME - how long an internal tick is in microseconds
@@ -74,16 +72,10 @@
/* Use a very easy, non-challenging server?
* Defining the COZY_SERVER will make the server much less challenging:
- * no stats loss on death, much less experience loss, and party members
- * are treated by pet monsters as the owner itself when moving "through" them.
+ * no stats loss on death, much less experience loss.
*/
#define COZY_SERVER 1
-/*
- * Make it impossible to pk outside the arena.
- */
-#define PROHIBIT_PLAYERKILL 1
-
/* Use balanced stat loss code?
* This code is a little more merciful with repeated stat loss at lower
* levels. Basically, the more stats you have lost, the less likely that
@@ -133,14 +125,12 @@
#define SPELLPOINT_LEVEL_DEPEND TRUE
#define SPELL_ENCUMBRANCE TRUE
#define SPELL_FAILURE_EFFECTS FALSE
-#define REAL_WIZ TRUE
#define RESURRECTION FALSE
#define SEARCH_ITEMS TRUE
#define NOT_PERMADETH TRUE
#define EXPLORE_MODE FALSE
#define STAT_LOSS_ON_DEATH FALSE
#define PK_LUCK_PENALTY 1
-#define CASTING_TIME FALSE
#define SET_FRIENDLY_FIRE 5
#define ARMOR_MAX_ENCHANT 5
#define ARMOR_WEIGHT_REDUCTION 10
@@ -151,17 +141,6 @@
/* you can edit the ones below */
-
-/* CS_LOGSTATS will cause the server to log various usage stats
- * (number of connections, amount of data sent, amount of data received,
- * and so on.) This can be very useful if you are trying to measure
- * server/bandwidth usage. It will periodially dump out information
- * which contains usage stats for the last X amount of time.
- * CS_LOGTIME is how often it will print out stats.
- */
-#define CS_LOGSTATS
-#define CS_LOGTIME 600
-
/* DEBUG generates copious amounts of output. I tend to change the CC options
* in the crosssite.def file if I want this. By default, you probably
* dont want this defined.
@@ -253,17 +232,6 @@
#define PERM_EXP_GAIN_RATIO 0.10f
#define PERM_EXP_MAX_LOSS_RATIO 0.50f
-/* Enable the new material code - it needs some work. You can
- * enable this, and things will work, just you'll see a whole
- * bunch more materials show up, and thus a whole bunch more materials
- * in your inventory, and the sorting for them isn't really good.
- */
-
-/*
-#define NEW_MATERIAL_CODE
-*/
-
-
/***********************************************************************
* Section 3
*