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Comparing deliantra/server/include/config.h (file contents):
Revision 1.42 by root, Fri Apr 27 19:53:05 2007 UTC vs.
Revision 1.49 by elmex, Mon Nov 26 11:41:02 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* This file contains various #defines that select various options. 24/* This file contains various #defines that select various options.
26 * Some may not be desirable, and some just may not work. 25 * Some may not be desirable, and some just may not work.
27 * 26 *
61 * You don't have to change anything here to get a working program, but 60 * You don't have to change anything here to get a working program, but
62 * you may want to on personal preferance. Items are arranged 61 * you may want to on personal preferance. Items are arranged
63 * alphabetically. 62 * alphabetically.
64 * 63 *
65 * Short list of features, and what to search for: 64 * Short list of features, and what to search for:
66 * CS_LOGSTATS - log various new client/server data.
67 * DEBUG - more verbose message logging? 65 * DEBUG - more verbose message logging?
68 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive 66 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
69 * MAX_TIME - how long an internal tick is in microseconds 67 * MAX_TIME - how long an internal tick is in microseconds
70 * MANY_CORES - generate core dumps on gross errors instead of continuing? 68 * MANY_CORES - generate core dumps on gross errors instead of continuing?
71 * PARTY_KILL_LOG - stores party kill information 69 * PARTY_KILL_LOG - stores party kill information
72 * 70 *
73 ***********************************************************************/ 71 ***********************************************************************/
74 72
75/* Use a very easy, non-challenging server? 73/* Use a very easy, non-challenging server?
76 * Defining the COZY_SERVER will make the server much less challenging: 74 * Defining the COZY_SERVER will make the server much less challenging:
77 * no stats loss on death, much less experience loss, and party members 75 * no stats loss on death, much less experience loss.
78 * are treated by pet monsters as the owner itself when moving "through" them.
79 */ 76 */
80#define COZY_SERVER 1 77#define COZY_SERVER 1
81
82/*
83 * Make it impossible to pk outside the arena.
84 */
85#define PROHIBIT_PLAYERKILL 1
86 78
87/* Use balanced stat loss code? 79/* Use balanced stat loss code?
88 * This code is a little more merciful with repeated stat loss at lower 80 * This code is a little more merciful with repeated stat loss at lower
89 * levels. Basically, the more stats you have lost, the less likely that 81 * levels. Basically, the more stats you have lost, the less likely that
90 * you will lose more. Additionally, lower level characters are shown 82 * you will lose more. Additionally, lower level characters are shown
131#define SET_TITLE TRUE 123#define SET_TITLE TRUE
132#define SIMPLE_EXP TRUE 124#define SIMPLE_EXP TRUE
133#define SPELLPOINT_LEVEL_DEPEND TRUE 125#define SPELLPOINT_LEVEL_DEPEND TRUE
134#define SPELL_ENCUMBRANCE TRUE 126#define SPELL_ENCUMBRANCE TRUE
135#define SPELL_FAILURE_EFFECTS FALSE 127#define SPELL_FAILURE_EFFECTS FALSE
136#define REAL_WIZ TRUE
137#define RESURRECTION FALSE 128#define RESURRECTION FALSE
138#define SEARCH_ITEMS TRUE 129#define SEARCH_ITEMS TRUE
139#define NOT_PERMADETH TRUE 130#define NOT_PERMADETH TRUE
140#define EXPLORE_MODE FALSE 131#define EXPLORE_MODE FALSE
141#define STAT_LOSS_ON_DEATH FALSE 132#define STAT_LOSS_ON_DEATH FALSE
142#define PK_LUCK_PENALTY 1 133#define PK_LUCK_PENALTY 1
143#define CASTING_TIME FALSE
144#define SET_FRIENDLY_FIRE 5 134#define SET_FRIENDLY_FIRE 5
145#define ARMOR_MAX_ENCHANT 5 135#define ARMOR_MAX_ENCHANT 5
146#define ARMOR_WEIGHT_REDUCTION 10 136#define ARMOR_WEIGHT_REDUCTION 10
147#define ARMOR_WEIGHT_LINEAR TRUE 137#define ARMOR_WEIGHT_LINEAR TRUE
148#define ARMOR_SPEED_IMPROVEMENT 10 138#define ARMOR_SPEED_IMPROVEMENT 10
149#define ARMOR_SPEED_LINEAR TRUE 139#define ARMOR_SPEED_LINEAR TRUE
150#define CREATE_HOME_PORTALS FALSE 140#define CREATE_HOME_PORTALS FALSE
151 141
152/* you can edit the ones below */ 142/* you can edit the ones below */
153
154
155/* CS_LOGSTATS will cause the server to log various usage stats
156 * (number of connections, amount of data sent, amount of data received,
157 * and so on.) This can be very useful if you are trying to measure
158 * server/bandwidth usage. It will periodially dump out information
159 * which contains usage stats for the last X amount of time.
160 * CS_LOGTIME is how often it will print out stats.
161 */
162#define CS_LOGSTATS
163#define CS_LOGTIME 600
164 143
165/* DEBUG generates copious amounts of output. I tend to change the CC options 144/* DEBUG generates copious amounts of output. I tend to change the CC options
166 * in the crosssite.def file if I want this. By default, you probably 145 * in the crosssite.def file if I want this. By default, you probably
167 * dont want this defined. 146 * dont want this defined.
168 */ 147 */
212 * players, monsters, or items with speed 1 can do one thing. 191 * players, monsters, or items with speed 1 can do one thing.
213 */ 192 */
214 193
215#define MAX_TIME 120000 194#define MAX_TIME 120000
216 195
196
197/*
198 * MAX_ITEM_PER_DROP defines how many items a player can drop at once.
199 * (be careful to set this to high values, as dropping lots of things
200 * can be a performance problem (for which a fix is worked on)).
201 */
202
203#define MAX_ITEM_PER_DROP 100
204
217/* Polymorph as it currently stands is unbalancing, so by default 205/* Polymorph as it currently stands is unbalancing, so by default
218 * we have it disabled. It can be enabled and it works, but 206 * we have it disabled. It can be enabled and it works, but
219 * it can be abused in various ways. 207 * it can be abused in various ways.
220 */ 208 */
221#define NO_POLYMORPH 209#define NO_POLYMORPH
250 */ 238 */
251/* GD */ 239/* GD */
252 240
253#define PERM_EXP_GAIN_RATIO 0.10f 241#define PERM_EXP_GAIN_RATIO 0.10f
254#define PERM_EXP_MAX_LOSS_RATIO 0.50f 242#define PERM_EXP_MAX_LOSS_RATIO 0.50f
255
256/* Enable the new material code - it needs some work. You can
257 * enable this, and things will work, just you'll see a whole
258 * bunch more materials show up, and thus a whole bunch more materials
259 * in your inventory, and the sorting for them isn't really good.
260 */
261
262/*
263#define NEW_MATERIAL_CODE
264*/
265
266 243
267/*********************************************************************** 244/***********************************************************************
268 * Section 3 245 * Section 3
269 * 246 *
270 * General file and other defaults that don't need to be changed, and 247 * General file and other defaults that don't need to be changed, and

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