--- deliantra/server/include/config.h 2006/02/03 07:25:25 1.2 +++ deliantra/server/include/config.h 2006/03/07 13:44:43 1.5 @@ -77,6 +77,13 @@ * ***********************************************************************/ +/* Use a very easy, non-challenging server? + * Defining the COZY_SERVER will make the server much less challenging: + * no stats loss on death, much less experience loss, and party members + * are treated by pet monsters as the owner itself when moving "through" them. + */ +#define COZY_SERVER 1 + /* Use balanced stat loss code? * This code is a little more merciful with repeated stat loss at lower * levels. Basically, the more stats you have lost, the less likely that @@ -648,6 +655,7 @@ * SAVE_MODE is permissions for the files, SAVE_DIR_MODE is permission * for nay directories created. */ +/* IMPORTANT: there is a race during saving, where the umask is being applied */ #define SAVE_MODE 0660 #define SAVE_DIR_MODE 0770 @@ -667,7 +675,7 @@ * This option should now work (Crossfire 0.90.5) */ -#define SAVE_INTERVAL 60 +//#define SAVE_INTERVAL 60 /* * AUTOSAVE saves the player every AUTOSAVE ticks. A value of @@ -688,7 +696,7 @@ * prevent emergency saves now (Version 0.90.5). */ -#define NO_EMERGENCY_SAVE +//#define NO_EMERGENCY_SAVE /* By selecting the following, whenever a player does a backup save (with * the 'save command), the player will be saved at home (EMERGENCY_MAP_*