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Comparing deliantra/server/include/config.h (file contents):
Revision 1.5 by root, Tue Mar 7 13:44:43 2006 UTC vs.
Revision 1.7 by root, Mon Mar 13 20:45:30 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.5 2006/03/07 13:44:43 root Exp $"; 3 * "$Id: config.h,v 1.7 2006/03/13 20:45:30 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
612#define STARTMAX 500 /* How big array of objects to start with */ 612#define STARTMAX 500 /* How big array of objects to start with */
613#define OBJ_EXPAND 100 /* How big steps to use when expanding array */ 613#define OBJ_EXPAND 100 /* How big steps to use when expanding array */
614 614
615#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ 615#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
616 616
617#define ARCHTABLE 5003 /* Used when hashing archetypes */ 617#define ARCHTABLE 32749 /* Used when hashing archetypes */
618#define MAXSTRING 20 618#define MAXSTRING 20
619 619
620#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 620#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
621 621
622 622
694 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE 694 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
695 * to disable emergency saves. This actually does 695 * to disable emergency saves. This actually does
696 * prevent emergency saves now (Version 0.90.5). 696 * prevent emergency saves now (Version 0.90.5).
697 */ 697 */
698 698
699//#define NO_EMERGENCY_SAVE 699#define NO_EMERGENCY_SAVE
700 700
701/* By selecting the following, whenever a player does a backup save (with 701/* By selecting the following, whenever a player does a backup save (with
702 * the 'save command), the player will be saved at home (EMERGENCY_MAP_* 702 * the 'save command), the player will be saved at home (EMERGENCY_MAP_*
703 * information that is specified later). IF this is not set, the player 703 * information that is specified later). IF this is not set, the player
704 * will be saved at his present location. 704 * will be saved at his present location.

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