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Comparing deliantra/server/include/config.h (file contents):
Revision 1.28 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.29 by root, Mon Dec 25 14:54:44 2006 UTC

392/* 392/*
393 * MAP_MAXRESET is the maximum time a map can have before being reset. It 393 * MAP_MAXRESET is the maximum time a map can have before being reset. It
394 * will override the time value set in the map, if that time is longer than 394 * will override the time value set in the map, if that time is longer than
395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the 395 * MAP_MAXRESET. This value is in seconds. If you are low on space on the
396 * TMPDIR device, set this value to somethign small. The default 396 * TMPDIR device, set this value to somethign small. The default
397 * value in the map object is MAP_DEFAULTRESET (given in seconds.) 397 * value in the map object is given in seconds.->defaultreset
398 * I personally like 1 hour myself, for solo play. It is long enough that 398 * I personally like 1 hour myself, for solo play. It is long enough that
399 * maps won't be resetting as a solve a quest, but short enough that some 399 * maps won't be resetting as a solve a quest, but short enough that some
400 * maps (like shops and inns) will be reset during the time I play. 400 * maps (like shops and inns) will be reset during the time I play.
401 * Comment out MAP_MAXRESET time if you always want to use the value 401 * Comment out MAP_MAXRESET time if you always want to use the value
402 * in the map archetype. 402 * in the map archetype.

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