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Comparing deliantra/server/include/config.h (file contents):
Revision 1.43 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.47 by root, Tue Jul 10 05:51:38 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* This file contains various #defines that select various options. 24/* This file contains various #defines that select various options.
26 * Some may not be desirable, and some just may not work. 25 * Some may not be desirable, and some just may not work.
27 * 26 *
61 * You don't have to change anything here to get a working program, but 60 * You don't have to change anything here to get a working program, but
62 * you may want to on personal preferance. Items are arranged 61 * you may want to on personal preferance. Items are arranged
63 * alphabetically. 62 * alphabetically.
64 * 63 *
65 * Short list of features, and what to search for: 64 * Short list of features, and what to search for:
66 * CS_LOGSTATS - log various new client/server data.
67 * DEBUG - more verbose message logging? 65 * DEBUG - more verbose message logging?
68 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive 66 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
69 * MAX_TIME - how long an internal tick is in microseconds 67 * MAX_TIME - how long an internal tick is in microseconds
70 * MANY_CORES - generate core dumps on gross errors instead of continuing? 68 * MANY_CORES - generate core dumps on gross errors instead of continuing?
71 * PARTY_KILL_LOG - stores party kill information 69 * PARTY_KILL_LOG - stores party kill information
141#define ARMOR_SPEED_LINEAR TRUE 139#define ARMOR_SPEED_LINEAR TRUE
142#define CREATE_HOME_PORTALS FALSE 140#define CREATE_HOME_PORTALS FALSE
143 141
144/* you can edit the ones below */ 142/* you can edit the ones below */
145 143
146
147/* CS_LOGSTATS will cause the server to log various usage stats
148 * (number of connections, amount of data sent, amount of data received,
149 * and so on.) This can be very useful if you are trying to measure
150 * server/bandwidth usage. It will periodially dump out information
151 * which contains usage stats for the last X amount of time.
152 * CS_LOGTIME is how often it will print out stats.
153 */
154#define CS_LOGSTATS
155#define CS_LOGTIME 600
156
157/* DEBUG generates copious amounts of output. I tend to change the CC options 144/* DEBUG generates copious amounts of output. I tend to change the CC options
158 * in the crosssite.def file if I want this. By default, you probably 145 * in the crosssite.def file if I want this. By default, you probably
159 * dont want this defined. 146 * dont want this defined.
160 */ 147 */
161#ifndef DEBUG 148#ifndef DEBUG
243/* GD */ 230/* GD */
244 231
245#define PERM_EXP_GAIN_RATIO 0.10f 232#define PERM_EXP_GAIN_RATIO 0.10f
246#define PERM_EXP_MAX_LOSS_RATIO 0.50f 233#define PERM_EXP_MAX_LOSS_RATIO 0.50f
247 234
248/* Enable the new material code - it needs some work. You can
249 * enable this, and things will work, just you'll see a whole
250 * bunch more materials show up, and thus a whole bunch more materials
251 * in your inventory, and the sorting for them isn't really good.
252 */
253
254/*
255#define NEW_MATERIAL_CODE
256*/
257
258
259/*********************************************************************** 235/***********************************************************************
260 * Section 3 236 * Section 3
261 * 237 *
262 * General file and other defaults that don't need to be changed, and 238 * General file and other defaults that don't need to be changed, and
263 * do not change gameplay as percieved by players much. Some options 239 * do not change gameplay as percieved by players much. Some options

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