--- deliantra/server/include/config.h 2007/04/27 19:53:05 1.42 +++ deliantra/server/include/config.h 2007/05/17 14:14:55 1.43 @@ -74,16 +74,10 @@ /* Use a very easy, non-challenging server? * Defining the COZY_SERVER will make the server much less challenging: - * no stats loss on death, much less experience loss, and party members - * are treated by pet monsters as the owner itself when moving "through" them. + * no stats loss on death, much less experience loss. */ #define COZY_SERVER 1 -/* - * Make it impossible to pk outside the arena. - */ -#define PROHIBIT_PLAYERKILL 1 - /* Use balanced stat loss code? * This code is a little more merciful with repeated stat loss at lower * levels. Basically, the more stats you have lost, the less likely that @@ -133,14 +127,12 @@ #define SPELLPOINT_LEVEL_DEPEND TRUE #define SPELL_ENCUMBRANCE TRUE #define SPELL_FAILURE_EFFECTS FALSE -#define REAL_WIZ TRUE #define RESURRECTION FALSE #define SEARCH_ITEMS TRUE #define NOT_PERMADETH TRUE #define EXPLORE_MODE FALSE #define STAT_LOSS_ON_DEATH FALSE #define PK_LUCK_PENALTY 1 -#define CASTING_TIME FALSE #define SET_FRIENDLY_FIRE 5 #define ARMOR_MAX_ENCHANT 5 #define ARMOR_WEIGHT_REDUCTION 10