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Comparing deliantra/server/include/config.h (file contents):
Revision 1.32 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.37 by pippijn, Mon Jan 15 21:06:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 23 */
23 24
24/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
26 * 27 *
27 * There are some options that are not selectable in this file which 28 * There are some options that are not selectable in this file which
447 * start their own crossfire, you won't need to define this. 448 * start their own crossfire, you won't need to define this.
448 * 449 *
449 */ 450 */
450 451
451#ifndef PLAYERDIR 452#ifndef PLAYERDIR
452#define PLAYERDIR "players" 453# define PLAYERDIR "players"
453#endif 454#endif
454 455
455/* 456/*
456 * If you have defined SAVE_PLAYER, you might want to change this, too. 457 * If you have defined SAVE_PLAYER, you might want to change this, too.
457 * This is the access rights for the players savefiles. 458 * This is the access rights for the players savefiles.
465 */ 466 */
466/* IMPORTANT: there is a race during saving, where the umask is being applied */ 467/* IMPORTANT: there is a race during saving, where the umask is being applied */
467#define SAVE_MODE 0660 468#define SAVE_MODE 0660
468#define SAVE_DIR_MODE 0770 469#define SAVE_DIR_MODE 0770
469 470
470/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really
471 * needs to be selected. You can set both, and things will work fine,
472 * however, it just means that a lot more saving will be done, which
473 * can slow things down some.
474 */
475
476/* How often (in seconds) the player is saved if he drops things. If it is
477 * set to 0, the player will be saved for every item he drops. Otherwise,
478 * if the player drops and item, and the last time he was saved
479 * due to item drop is longer
480 * the SAVE_INTERVAL seconds, he is then saved. Depending on your playing
481 * environment, you may want to set this to a higher value, so that
482 * you are not spending too much time saving the characters.
483 * This option should now work (Crossfire 0.90.5)
484 */
485
486//#define SAVE_INTERVAL 60
487
488/* 471/*
489 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of 472 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of
490 * 5000 with MAX_TIME set at 120,000 means that the player will be 473 * 5000 with MAX_TIME set at 120,000 means that the player will be
491 * saved every 10 minutes. Some effort should probably be made to 474 * saved every 10 minutes. Some effort should probably be made to
492 * spread out these saves, but that might be more effort than it is 475 * spread out these saves, but that might be more effort than it is
515 * Set to one hour as default 498 * Set to one hour as default
516 */ 499 */
517 500
518#define RESET_LOCATION_TIME 3600 501#define RESET_LOCATION_TIME 3600
519 502
503/*
504 * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on).
505 */
506#define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies."
507

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