ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/config.h
(Generate patch)

Comparing deliantra/server/include/config.h (file contents):
Revision 1.11 by root, Fri Mar 24 06:06:22 2006 UTC vs.
Revision 1.16 by pippijn, Fri Apr 28 13:56:26 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.11 2006/03/24 06:06:22 root Exp $"; 3 * "$Id: config.h,v 1.16 2006/04/28 13:56:26 pippijn Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
151#define ARMOR_MAX_ENCHANT 5 151#define ARMOR_MAX_ENCHANT 5
152#define ARMOR_WEIGHT_REDUCTION 10 152#define ARMOR_WEIGHT_REDUCTION 10
153#define ARMOR_WEIGHT_LINEAR TRUE 153#define ARMOR_WEIGHT_LINEAR TRUE
154#define ARMOR_SPEED_IMPROVEMENT 10 154#define ARMOR_SPEED_IMPROVEMENT 10
155#define ARMOR_SPEED_LINEAR TRUE 155#define ARMOR_SPEED_LINEAR TRUE
156#define CREATE_HOME_PORTALS FALSE
156 157
157/* you can edit the ones below */ 158/* you can edit the ones below */
158 159
159 160
160/* CS_LOGSTATS will cause the server to log various usage stats 161/* CS_LOGSTATS will cause the server to log various usage stats
211 * maps at that point. 212 * maps at that point.
212 * 213 *
213 * MSW 2001-05-28 214 * MSW 2001-05-28
214 */ 215 */
215 216
216#define MAP_CLIENT_X 25 217#define MAP_CLIENT_X 31
217#define MAP_CLIENT_Y 25 218#define MAP_CLIENT_Y 31
218 219
219/* 220/*
220 * If you feel the game is too fast or too slow, change MAX_TIME. 221 * If you feel the game is too fast or too slow, change MAX_TIME.
221 * You can experiment with the 'speed <new_max_time> command first. 222 * You can experiment with the 'speed <new_max_time> command first.
222 * The length of a tick is MAX_TIME microseconds. During a tick, 223 * The length of a tick is MAX_TIME microseconds. During a tick,
448 * consumes more memory. If you have gobs of free memory, a high number 449 * consumes more memory. If you have gobs of free memory, a high number
449 * might not be a bad idea. Each object is around 350 bytes right now. 450 * might not be a bad idea. Each object is around 350 bytes right now.
450 * 25000 is about 8.5 MB 451 * 25000 is about 8.5 MB
451 */ 452 */
452 453
453#define MAX_OBJECTS 100000 454#define MAX_OBJECTS 200000
454 455
455/* 456/*
456 * Max objects low water mark (lwm). If defined, the map swapping strategy 457 * Max objects low water mark (lwm). If defined, the map swapping strategy
457 * is a bit different: 458 * is a bit different:
458 * 1) We only start swapping maps if the number of objects in use is 459 * 1) We only start swapping maps if the number of objects in use is

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines