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Comparing deliantra/server/include/config.h (file contents):
Revision 1.16 by pippijn, Fri Apr 28 13:56:26 2006 UTC vs.
Revision 1.24 by root, Thu Dec 14 21:46:34 2006 UTC

1/*
2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.16 2006/04/28 13:56:26 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
71 * DEBUG - more verbose message logging? 66 * DEBUG - more verbose message logging?
72 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive 67 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
73 * MAX_TIME - how long an internal tick is in microseconds 68 * MAX_TIME - how long an internal tick is in microseconds
74 * MANY_CORES - generate core dumps on gross errors instead of continuing? 69 * MANY_CORES - generate core dumps on gross errors instead of continuing?
75 * PARTY_KILL_LOG - stores party kill information 70 * PARTY_KILL_LOG - stores party kill information
76 * WATCHDOG - allows use of an external watchdog program
77 * 71 *
78 ***********************************************************************/ 72 ***********************************************************************/
79 73
80/* Use a very easy, non-challenging server? 74/* Use a very easy, non-challenging server?
81 * Defining the COZY_SERVER will make the server much less challenging: 75 * Defining the COZY_SERVER will make the server much less challenging:
163 * and so on.) This can be very useful if you are trying to measure 157 * and so on.) This can be very useful if you are trying to measure
164 * server/bandwidth usage. It will periodially dump out information 158 * server/bandwidth usage. It will periodially dump out information
165 * which contains usage stats for the last X amount of time. 159 * which contains usage stats for the last X amount of time.
166 * CS_LOGTIME is how often it will print out stats. 160 * CS_LOGTIME is how often it will print out stats.
167 */ 161 */
168#ifndef WIN32 /* ***win32 we set the following stuff in the IDE */
169#define CS_LOGSTATS 162#define CS_LOGSTATS
170#endif
171#ifdef CS_LOGSTATS
172#define CS_LOGTIME 600 163#define CS_LOGTIME 600
173#endif
174 164
175/* DEBUG generates copious amounts of output. I tend to change the CC options 165/* DEBUG generates copious amounts of output. I tend to change the CC options
176 * in the crosssite.def file if I want this. By default, you probably 166 * in the crosssite.def file if I want this. By default, you probably
177 * dont want this defined. 167 * dont want this defined.
178 */ 168 */
179#ifndef WIN32 /* ***win32 we set the following stuff in the IDE */
180#ifndef DEBUG 169#ifndef DEBUG
181#define DEBUG 170#define DEBUG
182#endif
183#endif 171#endif
184/* 172/*
185 * This option creates more core files. In some areas, there are certain 173 * This option creates more core files. In some areas, there are certain
186 * checks done to try and make the program more stable (ie, check 174 * checks done to try and make the program more stable (ie, check
187 * parameter for null, return if it is). These checks are being done 175 * parameter for null, return if it is). These checks are being done
264/* GD */ 252/* GD */
265 253
266#define PERM_EXP_GAIN_RATIO 0.10f 254#define PERM_EXP_GAIN_RATIO 0.10f
267#define PERM_EXP_MAX_LOSS_RATIO 0.50f 255#define PERM_EXP_MAX_LOSS_RATIO 0.50f
268 256
269/*
270 * WATCHDOG lets sends datagrams to port 13325 on localhost
271 * in (more-or-less) regular intervals, so an external watchdog
272 * program can kill the server if it hangs (for whatever reason).
273 * It shouldn't hurt anyone if this is defined but you don't
274 * have an watchdog program.
275 */
276#ifndef WIN32 /* ***win32 disable watchdog as win32 default */
277#define WATCHDOG
278#endif
279
280
281/* Enable the new material code - it needs some work. You can 257/* Enable the new material code - it needs some work. You can
282 * enable this, and things will work, just you'll see a whole 258 * enable this, and things will work, just you'll see a whole
283 * bunch more materials show up, and thus a whole bunch more materials 259 * bunch more materials show up, and thus a whole bunch more materials
284 * in your inventory, and the sorting for them isn't really good. 260 * in your inventory, and the sorting for them isn't really good.
285 */ 261 */
347 * SHUTDOWN - used when shutting down the server 323 * SHUTDOWN - used when shutting down the server
348 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 324 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
349 * backlogged messages. 325 * backlogged messages.
350 * TMPDIR - directory to use for temp files 326 * TMPDIR - directory to use for temp files
351 * UNIQUE_DIR - directory to put unique item files into 327 * UNIQUE_DIR - directory to put unique item files into
352 * USE_CALLOC for some memory requests
353 *********************************************************************** 328 ***********************************************************************
354 */ 329 */
355 330
356/* 331/*
357 * BANFILE - file used to ban certain sites from playing. See the example 332 * BANFILE - file used to ban certain sites from playing. See the example
383/* LOGFILE specifies which file to log to when playing with the 358/* LOGFILE specifies which file to log to when playing with the
384 * -daemon option. 359 * -daemon option.
385 */ 360 */
386 361
387#ifndef LOGFILE 362#ifndef LOGFILE
388#ifdef WIN32 /* change define path */
389#define LOGFILE "var\\crossfire.log"
390#else
391#define LOGFILE "/var/log/crossfire/logfile" 363#define LOGFILE "/var/log/crossfire/logfile"
392#endif
393#endif 364#endif
394 365
395/* 366/*
396 * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out 367 * MAP_MAXTIMEOUT tells the maximum of ticks until a map is swapped out
397 * after a player has left it. If it is set to 0, maps are 368 * after a player has left it. If it is set to 0, maps are
413 * velow. If MINTIMEOUT > MAXTIMEOUT, MAXTIMEOUT will be used for all 384 * velow. If MINTIMEOUT > MAXTIMEOUT, MAXTIMEOUT will be used for all
414 * maps. 385 * maps.
415 */ 386 */
416 387
417/* How many ticks till maps are swapped out */ 388/* How many ticks till maps are swapped out */
418#define MAP_MAXTIMEOUT 1000 389#define MAP_MAXTIMEOUT 300
419/* At least that many ticks before swapout */ 390/* At least that many ticks before swapout */
420#define MAP_MINTIMEOUT 500 391#define MAP_MINTIMEOUT 300
421 392
422/* 393/*
423 * MAP_MAXRESET is the maximum time a map can have before being reset. It 394 * MAP_MAXRESET is the maximum time a map can have before being reset. It
424 * will override the time value set in the map, if that time is longer than 395 * will override the time value set in the map, if that time is longer than
425 * MAP_MAXRESET. This value is in seconds. If you are low on space on the 396 * MAP_MAXRESET. This value is in seconds. If you are low on space on the
433 */ 404 */
434 405
435/* Maximum time to reset. */ 406/* Maximum time to reset. */
436#define MAP_MAXRESET 7200 407#define MAP_MAXRESET 7200
437/* Default time to reset. */ 408/* Default time to reset. */
438#define MAP_DEFAULTRESET 7200 409#define MAP_DEFAULTRESET 3600
439 410
440/* 411/*
441 * MAX_OBJECTS is no hard limit. If this limit is exceeded, crossfire 412 * MAX_OBJECTS is no hard limit. If this limit is exceeded, crossfire
442 * will look for maps which are already scheldued for swapping, and 413 * will look for maps which are already scheldued for swapping, and
443 * promptly swap them out before new maps are being loaded. 414 * promptly swap them out before new maps are being loaded.
449 * consumes more memory. If you have gobs of free memory, a high number 420 * consumes more memory. If you have gobs of free memory, a high number
450 * might not be a bad idea. Each object is around 350 bytes right now. 421 * might not be a bad idea. Each object is around 350 bytes right now.
451 * 25000 is about 8.5 MB 422 * 25000 is about 8.5 MB
452 */ 423 */
453 424
454#define MAX_OBJECTS 200000 425#define MAX_OBJECTS 400000
455 426
456/* 427/*
457 * Max objects low water mark (lwm). If defined, the map swapping strategy 428 * Max objects low water mark (lwm). If defined, the map swapping strategy
458 * is a bit different: 429 * is a bit different:
459 * 1) We only start swapping maps if the number of objects in use is 430 * 1) We only start swapping maps if the number of objects in use is
532 * will drop the client connection for falling too far behind. So if 503 * will drop the client connection for falling too far behind. So if
533 * you have very slow client connections, a larger value may be 504 * you have very slow client connections, a larger value may be
534 * warranted. 505 * warranted.
535 */ 506 */
536 507
537#define SOCKETBUFSIZE 128*1024 508#define SOCKETBUFSIZE 256*1024
538 509
539/* 510/*
540 * Your tmp-directory should be large enough to hold the uncompressed 511 * Your tmp-directory should be large enough to hold the uncompressed
541 * map-files for all who are playing. 512 * map-files for all who are playing.
542 * It ought to be locally mounted, since the function used to generate 513 * It ought to be locally mounted, since the function used to generate
546 * something that is NFS mounted (but performance may suffer as NFS is 517 * something that is NFS mounted (but performance may suffer as NFS is
547 * slower than local disk) 518 * slower than local disk)
548 */ 519 */
549 520
550/*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/ 521/*#define TMPDIR "/home/hugin/a/crossfire/crossfire/tmp"*/
551#ifdef WIN32 /* change define path tmp */
552#define TMPDIR "tmp"
553#else
554#define TMPDIR "/tmp" 522#define TMPDIR "/tmp"
555#endif
556 523
557 524
558/* Directory to use for unique items. This is placed into the 'lib' 525/* Directory to use for unique items. This is placed into the 'lib'
559 * directory. Changing this will cause any old unique items file 526 * directory. Changing this will cause any old unique items file
560 * not to be used. 527 * not to be used.
561 */ 528 */
562#define UNIQUE_DIR "unique-items" 529#define UNIQUE_DIR "unique-items"
563 530
564/* 531/*
565 * If undefined, malloc is always used.
566 * It looks like this can be oboleted. However, it can be useful to
567 * track down some bugs, as it will make sure that the entire data structure
568 * is set to 0, at the expense of speed.
569 * Rupert Goldie has run Purify against the code, and if this is disabled,
570 * apparantly there are a lot of uninitialized memory reads - I haven't
571 * seen any problem (maybe the memory reads are copies, and the destination
572 * doesn't actually use the garbage values either?), but the impact on speed
573 * of using this probably isn't great, and should make things more stable.
574 * Msw 8-9-97
575 */
576#define USE_CALLOC
577
578
579/*
580 * These define the players starting map and location on that map, and where 532 * These define the players starting map and location on that map, and where
581 * emergency saves are defined. This should be left as is unless you make 533 * emergency saves are defined. This should be left as is unless you make
582 * major changes to the map. 534 * major changes to the map.
583 */ 535 */
584 536
585#ifdef WIN32 /* change define path city */
586
587# define EMERGENCY_MAPPATH "\\city\\city"
588# define EMERGENCY_X 15
589# define EMERGENCY_Y 19
590#else
591# define EMERGENCY_MAPPATH "/city/city" 537#define EMERGENCY_MAPPATH "/city/city"
592# define EMERGENCY_X 15 538#define EMERGENCY_X 15
593# define EMERGENCY_Y 19 539#define EMERGENCY_Y 19
594#endif
595 540
596 541
597/* 542/*
598 * These defines tells where, relative to LIBDIR, the maps, the map-index, 543 * These defines tells where, relative to LIBDIR, the maps, the map-index,
599 * archetypes highscore and treaures files and directories can be found. 544 * archetypes highscore and treaures files and directories can be found.
606#define HIGHSCORE "highscore" 551#define HIGHSCORE "highscore"
607#define TREASURES "treasures" 552#define TREASURES "treasures"
608#define BANISHFILE "banish_file" 553#define BANISHFILE "banish_file"
609 554
610#define MAX_ERRORS 25 /* Bail out if more are received during tick */ 555#define MAX_ERRORS 25 /* Bail out if more are received during tick */
611#define STARTMAX 500 /* How big array of objects to start with */
612#define OBJ_EXPAND 100 /* How big steps to use when expanding array */ 556#define OBJ_EXPAND 5000 /* How big steps to use when expanding array */
613 557
614#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ 558#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
615 559
616#define ARCHTABLE 16384 /* Arch hashtable size */ 560#define ARCHTABLE 16384 /* Arch hashtable size */
617#define MAXSTRING 20 561#define MAXSTRING 20
685 * may not be large enough to save all of them.) As it is now, it will 629 * may not be large enough to save all of them.) As it is now, it will
686 * just set the base tick of when they log on, which should keep the 630 * just set the base tick of when they log on, which should keep the
687 * saves pretty well spread out (in a fairly random fashion.) 631 * saves pretty well spread out (in a fairly random fashion.)
688 */ 632 */
689 633
690#define AUTOSAVE 500 634#define AUTOSAVE 1000
691 635
692/* Often, emergency save fails because the memory corruption that caused 636/* Often, emergency save fails because the memory corruption that caused
693 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE 637 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
694 * to disable emergency saves. This actually does 638 * to disable emergency saves. This actually does
695 * prevent emergency saves now (Version 0.90.5). 639 * prevent emergency saves now (Version 0.90.5).

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