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Comparing deliantra/server/include/config.h (file contents):
Revision 1.46 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.55 by root, Thu Oct 15 21:40:42 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
25 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
26 * 27 *
179 * maps at that point. 180 * maps at that point.
180 * 181 *
181 * MSW 2001-05-28 182 * MSW 2001-05-28
182 */ 183 */
183 184
185// both must be 2**n
184#define MAP_CLIENT_X 31 186#define MAP_CLIENT_X 32
185#define MAP_CLIENT_Y 31 187#define MAP_CLIENT_Y 32
186 188
187/* 189/*
188 * If you feel the game is too fast or too slow, change MAX_TIME. 190 * If you feel the game is too fast or too slow, change MAX_TIME.
189 * You can experiment with the 'speed <new_max_time> command first. 191 * You can experiment with the 'speed <new_max_time> command first.
190 * The length of a tick is MAX_TIME microseconds. During a tick, 192 * The length of a tick is MAX_TIME microseconds. During a tick,
191 * players, monsters, or items with speed 1 can do one thing. 193 * players, monsters, or items with speed 1 can do one thing.
192 */ 194 */
193 195
194#define MAX_TIME 120000 196#define MAX_TIME 120000
197
198
199/*
200 * MAX_ITEM_PER_DROP defines how many items a player can drop at once.
201 * (be careful to set this to high values, as dropping lots of things
202 * can be a performance problem (for which a fix is worked on)).
203 */
204
205#define MAX_ITEM_PER_DROP 100
195 206
196/* Polymorph as it currently stands is unbalancing, so by default 207/* Polymorph as it currently stands is unbalancing, so by default
197 * we have it disabled. It can be enabled and it works, but 208 * we have it disabled. It can be enabled and it works, but
198 * it can be abused in various ways. 209 * it can be abused in various ways.
199 */ 210 */
230/* GD */ 241/* GD */
231 242
232#define PERM_EXP_GAIN_RATIO 0.10f 243#define PERM_EXP_GAIN_RATIO 0.10f
233#define PERM_EXP_MAX_LOSS_RATIO 0.50f 244#define PERM_EXP_MAX_LOSS_RATIO 0.50f
234 245
235/* Enable the new material code - it needs some work. You can
236 * enable this, and things will work, just you'll see a whole
237 * bunch more materials show up, and thus a whole bunch more materials
238 * in your inventory, and the sorting for them isn't really good.
239 */
240
241/*
242#define NEW_MATERIAL_CODE
243*/
244
245
246/*********************************************************************** 246/***********************************************************************
247 * Section 3 247 * Section 3
248 * 248 *
249 * General file and other defaults that don't need to be changed, and 249 * General file and other defaults that don't need to be changed, and
250 * do not change gameplay as percieved by players much. Some options 250 * do not change gameplay as percieved by players much. Some options
256 * DMFILE - file with dm/wizard access lists 256 * DMFILE - file with dm/wizard access lists
257 * LOGFILE - where to log if using -daemon option 257 * LOGFILE - where to log if using -daemon option
258 * MAP_ - various map timeout and swapping parameters 258 * MAP_ - various map timeout and swapping parameters
259 * MAX_OBJECTS - how many objects to keep in memory. 259 * MAX_OBJECTS - how many objects to keep in memory.
260 * MAX_OBJECTS_LWM - only swap maps out if below that value 260 * MAX_OBJECTS_LWM - only swap maps out if below that value
261 * MOTD - message of the day - printed each time someone joins the game
262 * PERM_FILE - limit play times 261 * PERM_FILE - limit play times
263 * SHUTDOWN - used when shutting down the server 262 * SHUTDOWN - used when shutting down the server
264 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 263 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
265 * backlogged messages. 264 * backlogged messages.
266 * TMPDIR - directory to use for temp files 265 * TMPDIR - directory to use for temp files
284 283
285/* LOGFILE specifies which file to log to when playing with the 284/* LOGFILE specifies which file to log to when playing with the
286 * -daemon option. 285 * -daemon option.
287 */ 286 */
288#ifndef LOGFILE 287#ifndef LOGFILE
289#define LOGFILE "/var/log/crossfire/logfile" 288#define LOGFILE "/var/log/deliantra/logfile"
290#endif 289#endif
291
292/*
293 * If you want to have a Message Of The Day file, define MOTD to be
294 * the file with the message. If the file doesn't exist or if it
295 * is empty, no message will be displayed.
296 * (It resides in the CONFDIR directory)
297 */
298#define MOTD "motd"
299 290
300/* 291/*
301 * You can restrict playing in certain times by creating a PERMIT_FILE 292 * You can restrict playing in certain times by creating a PERMIT_FILE
302 * in CONFDIR. See the sample for usage notes. 293 * in CONFDIR. See the sample for usage notes.
303 */ 294 */

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