1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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… | |
179 | * maps at that point. |
179 | * maps at that point. |
180 | * |
180 | * |
181 | * MSW 2001-05-28 |
181 | * MSW 2001-05-28 |
182 | */ |
182 | */ |
183 | |
183 | |
184 | #define MAP_CLIENT_X 31 |
184 | #define MAP_CLIENT_X 32 |
185 | #define MAP_CLIENT_Y 31 |
185 | #define MAP_CLIENT_Y 32 |
186 | |
186 | |
187 | /* |
187 | /* |
188 | * If you feel the game is too fast or too slow, change MAX_TIME. |
188 | * If you feel the game is too fast or too slow, change MAX_TIME. |
189 | * You can experiment with the 'speed <new_max_time> command first. |
189 | * You can experiment with the 'speed <new_max_time> command first. |
190 | * The length of a tick is MAX_TIME microseconds. During a tick, |
190 | * The length of a tick is MAX_TIME microseconds. During a tick, |
191 | * players, monsters, or items with speed 1 can do one thing. |
191 | * players, monsters, or items with speed 1 can do one thing. |
192 | */ |
192 | */ |
193 | |
193 | |
194 | #define MAX_TIME 120000 |
194 | #define MAX_TIME 120000 |
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195 | |
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196 | |
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197 | /* |
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198 | * MAX_ITEM_PER_DROP defines how many items a player can drop at once. |
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199 | * (be careful to set this to high values, as dropping lots of things |
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200 | * can be a performance problem (for which a fix is worked on)). |
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201 | */ |
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202 | |
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203 | #define MAX_ITEM_PER_DROP 100 |
195 | |
204 | |
196 | /* Polymorph as it currently stands is unbalancing, so by default |
205 | /* Polymorph as it currently stands is unbalancing, so by default |
197 | * we have it disabled. It can be enabled and it works, but |
206 | * we have it disabled. It can be enabled and it works, but |
198 | * it can be abused in various ways. |
207 | * it can be abused in various ways. |
199 | */ |
208 | */ |
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273 | |
282 | |
274 | /* LOGFILE specifies which file to log to when playing with the |
283 | /* LOGFILE specifies which file to log to when playing with the |
275 | * -daemon option. |
284 | * -daemon option. |
276 | */ |
285 | */ |
277 | #ifndef LOGFILE |
286 | #ifndef LOGFILE |
278 | #define LOGFILE "/var/log/crossfire/logfile" |
287 | #define LOGFILE "/var/log/deliantra/logfile" |
279 | #endif |
288 | #endif |
280 | |
289 | |
281 | /* |
290 | /* |
282 | * If you want to have a Message Of The Day file, define MOTD to be |
291 | * If you want to have a Message Of The Day file, define MOTD to be |
283 | * the file with the message. If the file doesn't exist or if it |
292 | * the file with the message. If the file doesn't exist or if it |