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Comparing deliantra/server/include/config.h (file contents):
Revision 1.45 by root, Sat Jun 9 22:54:03 2007 UTC vs.
Revision 1.55 by root, Thu Oct 15 21:40:42 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
26 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
27 * 27 *
180 * maps at that point. 180 * maps at that point.
181 * 181 *
182 * MSW 2001-05-28 182 * MSW 2001-05-28
183 */ 183 */
184 184
185// both must be 2**n
185#define MAP_CLIENT_X 31 186#define MAP_CLIENT_X 32
186#define MAP_CLIENT_Y 31 187#define MAP_CLIENT_Y 32
187 188
188/* 189/*
189 * If you feel the game is too fast or too slow, change MAX_TIME. 190 * If you feel the game is too fast or too slow, change MAX_TIME.
190 * You can experiment with the 'speed <new_max_time> command first. 191 * You can experiment with the 'speed <new_max_time> command first.
191 * The length of a tick is MAX_TIME microseconds. During a tick, 192 * The length of a tick is MAX_TIME microseconds. During a tick,
192 * players, monsters, or items with speed 1 can do one thing. 193 * players, monsters, or items with speed 1 can do one thing.
193 */ 194 */
194 195
195#define MAX_TIME 120000 196#define MAX_TIME 120000
197
198
199/*
200 * MAX_ITEM_PER_DROP defines how many items a player can drop at once.
201 * (be careful to set this to high values, as dropping lots of things
202 * can be a performance problem (for which a fix is worked on)).
203 */
204
205#define MAX_ITEM_PER_DROP 100
196 206
197/* Polymorph as it currently stands is unbalancing, so by default 207/* Polymorph as it currently stands is unbalancing, so by default
198 * we have it disabled. It can be enabled and it works, but 208 * we have it disabled. It can be enabled and it works, but
199 * it can be abused in various ways. 209 * it can be abused in various ways.
200 */ 210 */
231/* GD */ 241/* GD */
232 242
233#define PERM_EXP_GAIN_RATIO 0.10f 243#define PERM_EXP_GAIN_RATIO 0.10f
234#define PERM_EXP_MAX_LOSS_RATIO 0.50f 244#define PERM_EXP_MAX_LOSS_RATIO 0.50f
235 245
236/* Enable the new material code - it needs some work. You can
237 * enable this, and things will work, just you'll see a whole
238 * bunch more materials show up, and thus a whole bunch more materials
239 * in your inventory, and the sorting for them isn't really good.
240 */
241
242/*
243#define NEW_MATERIAL_CODE
244*/
245
246
247/*********************************************************************** 246/***********************************************************************
248 * Section 3 247 * Section 3
249 * 248 *
250 * General file and other defaults that don't need to be changed, and 249 * General file and other defaults that don't need to be changed, and
251 * do not change gameplay as percieved by players much. Some options 250 * do not change gameplay as percieved by players much. Some options
257 * DMFILE - file with dm/wizard access lists 256 * DMFILE - file with dm/wizard access lists
258 * LOGFILE - where to log if using -daemon option 257 * LOGFILE - where to log if using -daemon option
259 * MAP_ - various map timeout and swapping parameters 258 * MAP_ - various map timeout and swapping parameters
260 * MAX_OBJECTS - how many objects to keep in memory. 259 * MAX_OBJECTS - how many objects to keep in memory.
261 * MAX_OBJECTS_LWM - only swap maps out if below that value 260 * MAX_OBJECTS_LWM - only swap maps out if below that value
262 * MOTD - message of the day - printed each time someone joins the game
263 * PERM_FILE - limit play times 261 * PERM_FILE - limit play times
264 * SHUTDOWN - used when shutting down the server 262 * SHUTDOWN - used when shutting down the server
265 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 263 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
266 * backlogged messages. 264 * backlogged messages.
267 * TMPDIR - directory to use for temp files 265 * TMPDIR - directory to use for temp files
285 283
286/* LOGFILE specifies which file to log to when playing with the 284/* LOGFILE specifies which file to log to when playing with the
287 * -daemon option. 285 * -daemon option.
288 */ 286 */
289#ifndef LOGFILE 287#ifndef LOGFILE
290#define LOGFILE "/var/log/crossfire/logfile" 288#define LOGFILE "/var/log/deliantra/logfile"
291#endif 289#endif
292
293/*
294 * If you want to have a Message Of The Day file, define MOTD to be
295 * the file with the message. If the file doesn't exist or if it
296 * is empty, no message will be displayed.
297 * (It resides in the CONFDIR directory)
298 */
299#define MOTD "motd"
300 290
301/* 291/*
302 * You can restrict playing in certain times by creating a PERMIT_FILE 292 * You can restrict playing in certain times by creating a PERMIT_FILE
303 * in CONFDIR. See the sample for usage notes. 293 * in CONFDIR. See the sample for usage notes.
304 */ 294 */

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