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Comparing deliantra/server/include/config.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:48 2006 UTC vs.
Revision 1.2 by root, Fri Feb 3 07:25:25 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.1 2006/02/03 07:12:48 root Exp $"; 3 * "$Id: config.h,v 1.2 2006/02/03 07:25:25 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
107 * this gets more offset as the stat gets more depleted. 107 * this gets more offset as the stat gets more depleted.
108 * 108 *
109 */ 109 */
110/* GD */ 110/* GD */
111 111
112#define BALSL_LOSS_CHANCE_RATIO 4 112#define BALSL_LOSS_CHANCE_RATIO 100
113#define BALSL_NUMBER_LOSSES_RATIO 6 113#define BALSL_NUMBER_LOSSES_RATIO 100
114#define BALSL_MAX_LOSS_RATIO 2 114#define BALSL_MAX_LOSS_RATIO 100
115 115
116 116
117/* Don't edit these values. They are configured in lib/settings. These are 117/* Don't edit these values. They are configured in lib/settings. These are
118 Simply the defaults. */ 118 Simply the defaults. */
119 119
221/* This determine how many entries are stored in the kill log. You 221/* This determine how many entries are stored in the kill log. You
222 * can see this information with the 'party kills' command. More entries 222 * can see this information with the 'party kills' command. More entries
223 * mean slower performance and more memory. IF this is not defined, then 223 * mean slower performance and more memory. IF this is not defined, then
224 * this feature is disabled. 224 * this feature is disabled.
225 */ 225 */
226/*
227#define PARTY_KILL_LOG 20 226#define PARTY_KILL_LOG 20
228*/
229 227
230/* Use permanent experience code? 228/* Use permanent experience code?
231 * This code allows players to build up a small amount of 'permanent 229 * This code allows players to build up a small amount of 'permanent
232 * experience' which reduces the effect of large experience drains, such as 230 * experience' which reduces the effect of large experience drains, such as
233 * death. This makes multiple frequent deaths less devastating, and also 231 * death. This makes multiple frequent deaths less devastating, and also
667 * environment, you may want to set this to a higher value, so that 665 * environment, you may want to set this to a higher value, so that
668 * you are not spending too much time saving the characters. 666 * you are not spending too much time saving the characters.
669 * This option should now work (Crossfire 0.90.5) 667 * This option should now work (Crossfire 0.90.5)
670 */ 668 */
671 669
672/*#define SAVE_INTERVAL 300*/ 670#define SAVE_INTERVAL 60
673 671
674/* 672/*
675 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of 673 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of
676 * 5000 with MAX_TIME set at 120,000 means that the player will be 674 * 5000 with MAX_TIME set at 120,000 means that the player will be
677 * saved every 10 minutes. Some effort should probably be made to 675 * saved every 10 minutes. Some effort should probably be made to
680 * may not be large enough to save all of them.) As it is now, it will 678 * may not be large enough to save all of them.) As it is now, it will
681 * just set the base tick of when they log on, which should keep the 679 * just set the base tick of when they log on, which should keep the
682 * saves pretty well spread out (in a fairly random fashion.) 680 * saves pretty well spread out (in a fairly random fashion.)
683 */ 681 */
684 682
685#define AUTOSAVE 5000 683#define AUTOSAVE 500
686 684
687/* Often, emergency save fails because the memory corruption that caused 685/* Often, emergency save fails because the memory corruption that caused
688 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE 686 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
689 * to disable emergency saves. This actually does 687 * to disable emergency saves. This actually does
690 * prevent emergency saves now (Version 0.90.5). 688 * prevent emergency saves now (Version 0.90.5).

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