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Comparing deliantra/server/include/config.h (file contents):
Revision 1.10 by root, Mon Mar 20 06:16:14 2006 UTC vs.
Revision 1.12 by root, Fri Apr 7 22:44:11 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.10 2006/03/20 06:16:14 root Exp $"; 3 * "$Id: config.h,v 1.12 2006/04/07 22:44:11 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
81 * Defining the COZY_SERVER will make the server much less challenging: 81 * Defining the COZY_SERVER will make the server much less challenging:
82 * no stats loss on death, much less experience loss, and party members 82 * no stats loss on death, much less experience loss, and party members
83 * are treated by pet monsters as the owner itself when moving "through" them. 83 * are treated by pet monsters as the owner itself when moving "through" them.
84 */ 84 */
85#define COZY_SERVER 1 85#define COZY_SERVER 1
86
87/*
88 * Make it impossible to pk outside the arena.
89 */
90#define PROHIBIT_PLAYERKILL 1
86 91
87/* Use balanced stat loss code? 92/* Use balanced stat loss code?
88 * This code is a little more merciful with repeated stat loss at lower 93 * This code is a little more merciful with repeated stat loss at lower
89 * levels. Basically, the more stats you have lost, the less likely that 94 * levels. Basically, the more stats you have lost, the less likely that
90 * you will lose more. Additionally, lower level characters are shown 95 * you will lose more. Additionally, lower level characters are shown
206 * maps at that point. 211 * maps at that point.
207 * 212 *
208 * MSW 2001-05-28 213 * MSW 2001-05-28
209 */ 214 */
210 215
211#define MAP_CLIENT_X 25 216#define MAP_CLIENT_X 63
212#define MAP_CLIENT_Y 25 217#define MAP_CLIENT_Y 63
213 218
214/* 219/*
215 * If you feel the game is too fast or too slow, change MAX_TIME. 220 * If you feel the game is too fast or too slow, change MAX_TIME.
216 * You can experiment with the 'speed <new_max_time> command first. 221 * You can experiment with the 'speed <new_max_time> command first.
217 * The length of a tick is MAX_TIME microseconds. During a tick, 222 * The length of a tick is MAX_TIME microseconds. During a tick,

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