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Comparing deliantra/server/include/config.h (file contents):
Revision 1.9 by elmex, Wed Mar 15 15:35:50 2006 UTC vs.
Revision 1.12 by root, Fri Apr 7 22:44:11 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.9 2006/03/15 15:35:50 elmex Exp $"; 3 * "$Id: config.h,v 1.12 2006/04/07 22:44:11 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
81 * Defining the COZY_SERVER will make the server much less challenging: 81 * Defining the COZY_SERVER will make the server much less challenging:
82 * no stats loss on death, much less experience loss, and party members 82 * no stats loss on death, much less experience loss, and party members
83 * are treated by pet monsters as the owner itself when moving "through" them. 83 * are treated by pet monsters as the owner itself when moving "through" them.
84 */ 84 */
85#define COZY_SERVER 1 85#define COZY_SERVER 1
86
87/*
88 * Make it impossible to pk outside the arena.
89 */
90#define PROHIBIT_PLAYERKILL 1
86 91
87/* Use balanced stat loss code? 92/* Use balanced stat loss code?
88 * This code is a little more merciful with repeated stat loss at lower 93 * This code is a little more merciful with repeated stat loss at lower
89 * levels. Basically, the more stats you have lost, the less likely that 94 * levels. Basically, the more stats you have lost, the less likely that
90 * you will lose more. Additionally, lower level characters are shown 95 * you will lose more. Additionally, lower level characters are shown
206 * maps at that point. 211 * maps at that point.
207 * 212 *
208 * MSW 2001-05-28 213 * MSW 2001-05-28
209 */ 214 */
210 215
211#define MAP_CLIENT_X 25 216#define MAP_CLIENT_X 63
212#define MAP_CLIENT_Y 25 217#define MAP_CLIENT_Y 63
213 218
214/* 219/*
215 * If you feel the game is too fast or too slow, change MAX_TIME. 220 * If you feel the game is too fast or too slow, change MAX_TIME.
216 * You can experiment with the 'speed <new_max_time> command first. 221 * You can experiment with the 'speed <new_max_time> command first.
217 * The length of a tick is MAX_TIME microseconds. During a tick, 222 * The length of a tick is MAX_TIME microseconds. During a tick,
698 */ 703 */
699 704
700/*#define BACKUP_SAVE_AT_HOME*/ 705/*#define BACKUP_SAVE_AT_HOME*/
701 706
702/* RESET_LOCATION_TIME is the number of seconds that must elapse before 707/* RESET_LOCATION_TIME is the number of seconds that must elapse before
703 * we fill return the player to his savebed location. If this is zero, 708 * we will return the player to his savebed location. If this is zero,
704 * this feature is disabled (player will resume where ever he was 709 * this feature is disabled (player will resume where ever he was
705 * when he last logged off). If this is set to less than two hours, 710 * when he last logged off). If this is set to less than two hours,
706 * it will prevent players from camping out in treasure rooms. 711 * it will prevent players from camping out in treasure rooms.
707 * Do not comment this out - it must be set to something - if you 712 * Do not comment this out - it must be set to something - if you
708 * comment this out, the program will not compile. 713 * comment this out, the program will not compile.

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