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Comparing deliantra/server/include/config.h (file contents):
Revision 1.17 by root, Wed May 31 23:30:56 2006 UTC vs.
Revision 1.18 by root, Fri Jun 30 00:47:56 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.17 2006/05/31 23:30:56 root Exp $"; 3 * "$Id: config.h,v 1.18 2006/06/30 00:47:56 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
413 * velow. If MINTIMEOUT > MAXTIMEOUT, MAXTIMEOUT will be used for all 413 * velow. If MINTIMEOUT > MAXTIMEOUT, MAXTIMEOUT will be used for all
414 * maps. 414 * maps.
415 */ 415 */
416 416
417/* How many ticks till maps are swapped out */ 417/* How many ticks till maps are swapped out */
418#define MAP_MAXTIMEOUT 500 418#define MAP_MAXTIMEOUT 300
419/* At least that many ticks before swapout */ 419/* At least that many ticks before swapout */
420#define MAP_MINTIMEOUT 300 420#define MAP_MINTIMEOUT 300
421 421
422/* 422/*
423 * MAP_MAXRESET is the maximum time a map can have before being reset. It 423 * MAP_MAXRESET is the maximum time a map can have before being reset. It
433 */ 433 */
434 434
435/* Maximum time to reset. */ 435/* Maximum time to reset. */
436#define MAP_MAXRESET 7200 436#define MAP_MAXRESET 7200
437/* Default time to reset. */ 437/* Default time to reset. */
438#define MAP_DEFAULTRESET 7200 438#define MAP_DEFAULTRESET 3600
439 439
440/* 440/*
441 * MAX_OBJECTS is no hard limit. If this limit is exceeded, crossfire 441 * MAX_OBJECTS is no hard limit. If this limit is exceeded, crossfire
442 * will look for maps which are already scheldued for swapping, and 442 * will look for maps which are already scheldued for swapping, and
443 * promptly swap them out before new maps are being loaded. 443 * promptly swap them out before new maps are being loaded.
449 * consumes more memory. If you have gobs of free memory, a high number 449 * consumes more memory. If you have gobs of free memory, a high number
450 * might not be a bad idea. Each object is around 350 bytes right now. 450 * might not be a bad idea. Each object is around 350 bytes right now.
451 * 25000 is about 8.5 MB 451 * 25000 is about 8.5 MB
452 */ 452 */
453 453
454#define MAX_OBJECTS 200000 454#define MAX_OBJECTS 400000
455 455
456/* 456/*
457 * Max objects low water mark (lwm). If defined, the map swapping strategy 457 * Max objects low water mark (lwm). If defined, the map swapping strategy
458 * is a bit different: 458 * is a bit different:
459 * 1) We only start swapping maps if the number of objects in use is 459 * 1) We only start swapping maps if the number of objects in use is

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