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Comparing deliantra/server/include/config.h (file contents):
Revision 1.27 by root, Mon Dec 18 02:35:01 2006 UTC vs.
Revision 1.28 by root, Fri Dec 22 16:34:00 2006 UTC

630 * saves pretty well spread out (in a fairly random fashion.) 630 * saves pretty well spread out (in a fairly random fashion.)
631 */ 631 */
632 632
633#define AUTOSAVE 1000 633#define AUTOSAVE 1000
634 634
635/* Often, emergency save fails because the memory corruption that caused
636 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
637 * to disable emergency saves. This actually does
638 * prevent emergency saves now (Version 0.90.5).
639 */
640
641#define NO_EMERGENCY_SAVE
642
643/* By selecting the following, whenever a player does a backup save (with
644 * the 'save command), the player will be saved at home (EMERGENCY_MAP_*
645 * information that is specified later). IF this is not set, the player
646 * will be saved at his present location.
647 */
648
649/*#define BACKUP_SAVE_AT_HOME*/
650
651/* RESET_LOCATION_TIME is the number of seconds that must elapse before 635/* RESET_LOCATION_TIME is the number of seconds that must elapse before
652 * we will return the player to his savebed location. If this is zero, 636 * we will return the player to his savebed location. If this is zero,
653 * this feature is disabled (player will resume where ever he was 637 * this feature is disabled (player will resume where ever he was
654 * when he last logged off). If this is set to less than two hours, 638 * when he last logged off). If this is set to less than two hours,
655 * it will prevent players from camping out in treasure rooms. 639 * it will prevent players from camping out in treasure rooms.

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